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Electronic Super Joy 2

Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2019

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Quick resume

Electronic Super Joy 2 is a brutally hard platformer, set in a world of brain-smashing electronic music. Run, jump, smash, & slice your way through 55+ weird & different levels, with giant monsters, swarming missiles & secret areas.

Global score

87/100

Genres

Indie, Platform, Adventure, Arcade, Music

Pros

  • Free to play
  • Challenging and rewarding platforming
  • Excellent electronic soundtrack
  • Creative level design and mechanics
  • Responsive controls

Cons

  • High difficulty can be frustrating
  • Some technical issues and bugs
  • Visual effects can cause eye strain
  • Immature humor and sound effects
  • Optional fps segments poorly optimized

Motivations

  • Autonomy
    3

    "Players can choose different power-ups and paths, with some freedom in how to approach levels, though some mechanics are fixed per level."

  • Competence
    4

    "The game is described as brutally hard with challenging platforming requiring skill and precision, rewarding mastery and trial-and-error learning."

  • Competition
    -3

    "Focus is on personal challenge and progression rather than competing against others; some mention of leaderboards but not central."

  • Continuation
    3

    "Players report spending hours and returning despite frustration, indicating habitual engagement and attachment."

  • Cooperation
    -5

    "The game is a single-player platformer with no cooperative elements mentioned."

  • Creativity
    3

    "New mechanics, power-ups, and level design variety provide creative gameplay experiences, though no user creation tools."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."

  • Escapism
    4

    "Players use the game as a challenging distraction with engaging music and humor, providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore new mechanics and level gimmicks, experimenting with abilities and routes."

  • Exploration
    2

    "Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."

  • Expression
    -3

    "No customization or avatar personalization; game uses fixed character and level aesthetics."

  • Fantasy
    3

    "The game features a surreal, humorous story with exaggerated and imaginative elements like stealing a golden butt from Mega Satan."

  • Fellowship
    -4

    "Minimal social interaction; mostly solo play with little community engagement mentioned."

  • Growth
    4

    "Players develop platforming skills and learn level patterns, improving through repeated attempts."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -4

    "Requires focused attention and precision; not suitable for casual or background play."

  • Intimacy
    -5

    "No close relationships or emotional sharing described; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players collect power-ups and collectibles, progressing through levels and unlocking new content."

  • Relaxation
    -2

    "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation from vibrant visuals, flashing effects, and energetic electronic music."

  • Status
    -4

    "Little emphasis on social recognition or popularity; focus on personal achievement."

  • Story
    1

    "Story is minimal and humorous, serving as background context rather than deep narrative immersion."

  • Strategy
    2

    "Some puzzle-like elements and planning required for power-up use and level navigation, but mostly reflex-based."

  • Thrill
    3

    "Players experience suspense and relief from overcoming difficult platforming challenges."

  • Value
    5

    "Game is free with high content value; players praise it as an excellent return for no cost."

  • Violence
    1

    "Some combat-like elements (stomping enemies), but mostly focused on platforming rather than destruction."

  • Survival
    3

    "Players must avoid hazards and manage timing to survive through difficult levels."

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    Last update: 06/03/2026