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Electronic Super Joy 2 similar games & best alternatives

Electronic Super Joy 2

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2019

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Quick resume

Electronic Super Joy 2 is a brutally hard platformer, set in a world of brain-smashing electronic music. Run, jump, smash, & slice your way through 55+ weird & different levels, with giant monsters, swarming missiles & secret areas.

Global score

87/100

Genres

Indie, Adventure, Platform, Music, Arcade

Similar games

    Pros

    • Free to play
    • Challenging and rewarding platforming
    • Excellent electronic soundtrack
    • Creative level design and mechanics
    • Responsive controls

    Cons

    • High difficulty can be frustrating
    • Some technical issues and bugs
    • Visual effects can cause eye strain
    • Immature humor and sound effects
    • Optional fps segments poorly optimized

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Violence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different power-ups and paths, with some freedom in how to approach levels, though some mechanics are fixed per level."

    • Competence
      4

      "The game is described as brutally hard with challenging platforming requiring skill and precision, rewarding mastery and trial-and-error learning."

    • Competition
      -3

      "Focus is on personal challenge and progression rather than competing against others; some mention of leaderboards but not central."

    • Continuation
      3

      "Players report spending hours and returning despite frustration, indicating habitual engagement and attachment."

    • Cooperation
      -5

      "The game is a single-player platformer with no cooperative elements mentioned."

    • Creativity
      3

      "New mechanics, power-ups, and level design variety provide creative gameplay experiences, though no user creation tools."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."

    • Escapism
      4

      "Players use the game as a challenging distraction with engaging music and humor, providing escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players explore new mechanics and level gimmicks, experimenting with abilities and routes."

    • Exploration
      2

      "Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."

    • Expression
      -3

      "No customization or avatar personalization; game uses fixed character and level aesthetics."

    • Fantasy
      3

      "The game features a surreal, humorous story with exaggerated and imaginative elements like stealing a golden butt from Mega Satan."

    • Fellowship
      -4

      "Minimal social interaction; mostly solo play with little community engagement mentioned."

    • Growth
      4

      "Players develop platforming skills and learn level patterns, improving through repeated attempts."

    • Health
      -5

      "No physical activity involved; sedentary gameplay."

    • Idle
      -4

      "Requires focused attention and precision; not suitable for casual or background play."

    • Intimacy
      -5

      "No close relationships or emotional sharing described; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      3

      "Players collect power-ups and collectibles, progressing through levels and unlocking new content."

    • Relaxation
      -2

      "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

    • Sensation
      4

      "Strong sensory stimulation from vibrant visuals, flashing effects, and energetic electronic music."

    • Status
      -4

      "Little emphasis on social recognition or popularity; focus on personal achievement."

    • Story
      1

      "Story is minimal and humorous, serving as background context rather than deep narrative immersion."

    • Strategy
      2

      "Some puzzle-like elements and planning required for power-up use and level navigation, but mostly reflex-based."

    • Thrill
      3

      "Players experience suspense and relief from overcoming difficult platforming challenges."

    • Value
      5

      "Game is free with high content value; players praise it as an excellent return for no cost."

    • Violence
      1

      "Some combat-like elements (stomping enemies), but mostly focused on platforming rather than destruction."

    • Survival
      3

      "Players must avoid hazards and manage timing to survive through difficult levels."

    Last update: 29/04/2026