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Life Goes On: Done to Death

Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

A comical puzzle platformer where you must die to progress. The bodies you leave behind are your only tools to solve puzzles on your quest to find the Cup of Life.

Global score

96/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Unique and clever puzzle mechanics
  • Humorous and lighthearted tone
  • Progressive difficulty and variety
  • Good replay value with challenges and collectibles
  • Smooth controls and charming visuals

Cons

  • Some repetitive music
  • Short overall length
  • Minor physics glitches reported
  • Limited narrative depth
  • Controls can feel slippery at times

Motivations

  • Autonomy
    4

    "Players have freedom to solve puzzles in multiple ways and choose how to sacrifice knights strategically."

  • Competence
    4

    "Puzzles require skillful problem solving and timing; challenges increase progressively."

  • Competition
    -3

    "Focus is on personal puzzle solving and self-improvement rather than competing against others."

  • Continuation
    3

    "Players report being engaged and replaying levels for better scores and challenges."

  • Cooperation
    -5

    "Single-player game focused on individual puzzle solving without multiplayer cooperation."

  • Creativity
    4

    "Players creatively use corpses and environment to solve puzzles in various ways."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and puzzle-focused."

  • Escapism
    3

    "Humorous and lighthearted tone provides distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting
    4

    "Game encourages trying different strategies and experimenting with mechanics."

  • Exploration
    1

    "Some discovery of new mechanics and puzzle elements, but mostly structured levels."

  • Expression
    2

    "Cosmetic customization of knights (hats, weapons) allows some self-expression."

  • Fantasy
    3

    "Medieval fantasy setting with knights and a humorous fictional story."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly single-player."

  • Growth
    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for passive play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players unlock new levels, cosmetic items, and achievements as they progress."

  • Relaxation
    2

    "Humorous tone and moderate difficulty provide a relaxing yet engaging experience."

  • Sensation
    1

    "Visuals and sound are pleasant but not highly stimulating; some players find music repetitive."

  • Status
    -5

    "No social recognition or ranking systems; focus is on individual play."

  • Story
    1

    "Minimal narrative conveyed through environment and humor; no deep story."

  • Strategy
    4

    "Puzzles require logical thinking, planning, and sequencing of actions."

  • Thrill
    1

    "Some tension from timing challenges but generally controlled and puzzle-focused."

  • Value
    3

    "Good value especially on sale; praised for gameplay and humor relative to price."

  • Violence
    4

    "Core mechanic involves killing knights strategically to solve puzzles."

  • Survival
    4

    "Avoiding failure by careful planning and using corpses to survive hazards."

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    Last update: 06/03/2026