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LostWinds 2: Winter of the Melodias similar games & best alternatives

LostWinds 2: Winter of the Melodias

PC (Microsoft Windows), Wii, iOS • 2016

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Quick resume

With amazing new abilities, re-visit a land full of wonder on a new adventure in LostWinds 2: Winter of the Melodias - sequel to the award-winning ‘LostWinds’.

Global score

82/100

Genres

Adventure, Platform, Puzzle

Similar games

    Pros

    • Unique wind and season-switching mechanics
    • Charming art style and relaxing music
    • Accessible and family-friendly gameplay
    • Well-polished port with smooth controls
    • Metroidvania-style exploration and puzzles

    Cons

    • Very short game length
    • Some control frustrations with mouse
    • Lack of content and replay value
    • Minimal story depth and character development
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Toku's movement and wind powers freely, with some puzzle solutions requiring creative use of season switching and abilities."

    • Competence
      2

      "The game offers puzzles and skill use with wind mechanics and season changes, but difficulty is generally low and accessible."

    • Competition
      -5

      "No competitive elements or player comparison; focus is on solo exploration and puzzle solving."

    • Continuation
      1

      "Short game length (~3-4 hours) and some players found it easy to complete, but some return for collectibles and exploration."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players creatively use wind powers and season switching to solve puzzles and explore, though within a defined structure."

    • Domination
      -5

      "No elements of exerting control over others; interactions are with environment and NPCs only."

    • Escapism
      4

      "Relaxing, charming fantasy world provides a calming escape with soothing music and gentle gameplay."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

    • Experimenting
      3

      "Season switching and wind mechanics encourage players to try different approaches to puzzles and exploration."

    • Exploration
      3

      "Metroidvania-style exploration with backtracking and discovering collectibles and secrets."

    • Expression
      1

      "Some character customization via outfits (e.g. winter parka) but limited overall expression options."

    • Fantasy
      5

      "Strong fantasy setting with magical wind powers, spirits, and imaginative storybook world."

    • Fellowship
      -5

      "No social or community features; solitary gameplay experience."

    • Growth
      2

      "Players learn and master new abilities and puzzle solutions, though overall challenge is mild."

    • Health
      -5

      "Sedentary gameplay typical of 2D platformers with no physical activity component."

    • Idle
      -3

      "Requires focused attention to puzzles and controls; not suited for passive or background play."

    • Intimacy
      -5

      "Minimal social interaction; NPCs provide story but no close relationship building."

    • Leadership
      -5

      "No leadership or group management elements; single player guided experience."

    • Progression
      3

      "Progression through gaining new wind powers, season abilities, and collectibles advancing story and exploration."

    • Relaxation
      4

      "Calm, soothing gameplay with gentle puzzles and relaxing music encourages flow and tension release."

    • Sensation
      3

      "Pleasant visuals, music, and environmental effects provide sensory enjoyment without overstimulation."

    • Status
      -5

      "No social status or recognition systems; achievements are personal milestones only."

    • Story
      3

      "Simple, charming narrative continuing from first game with character interactions and lore."

    • Strategy
      2

      "Puzzle solving and use of abilities require some planning and problem solving, but complexity is moderate."

    • Thrill
      -3

      "Low risk and tension; gameplay is gentle and relaxing rather than suspenseful or thrilling."

    • Value
      -2

      "Some players felt the short length and limited content made the full price less justified; better value on sale."

    • Violence
      -3

      "Minimal combat; enemies are more obstacles than threats, focus on puzzle and environment interaction."

    • Survival
      -3

      "No significant survival mechanics; some cold environment effects early on but quickly mitigated."

    Last update: 29/04/2026