Planet of Lana II similar games & best alternatives

Planet of Lana II

PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch 2, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2026

Should you play it?

As greed and power divide the tribes of their home planet, Lana and her little companion, Mui, must stand together against the forces reshaping their world – struggling not just for survival, but for the soul of their home.

What works
  • Beautiful hand-painted art style
  • Emotional and engaging story
  • Creative and varied puzzles
  • Immersive soundtrack and sound design
  • Fluid and improved gameplay mechanics
Things to keep in mind
  • Some minor bugs and crashes reported
  • Cliffhanger ending leaves story unresolved
  • Controls occasionally clunky in swimming sections
  • Lack of ultrawide support
  • Some puzzles and story elements felt less impactful than first game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Scrap Garden

  • Braid, Anniversary Edition

  • Hue

  • ANIMAL WELL

  • Teslagrad 2

  • Unravel

  • Lifeless Planet Premier Edition

  • Ori and the Blind Forest

  • The Talos Principle VR

Hidden Gems

Less popular games with surprisingly high similarity

  • Teslagrad 2

  • Big Hops

  • Knytt Underground

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Planet of Lana II: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Continuation, Strategy. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."

    Capsule for Black Mirror II Black Mirror II

    "Players have freedom to explore diverse environments and solve puzzles with multiple mechanics, though the game follows a linear narrative path."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles provide moderate challenge with increasing difficulty, requiring skillful planning and problem solving."

    Capsule for A Good Snowman Is Hard To Build A Good Snowman Is Hard To Build

    "Puzzles provide a moderate challenge with creative mechanics, requiring skillful problem solving without being overly difficult or frustrating."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is focused on personal exploration and story."

    Capsule for I Am Dead I Am Dead

    "No evidence of competitive elements; focus is on personal experience and story-driven gameplay."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express strong attachment and anticipation for sequels, indicating desire to continue the story and gameplay experience."

    Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

    "Players express strong attachment and desire for sequels, with many completing achievements and wanting to continue the story."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with new puzzle mechanics and explore large environments, encouraging creative problem solving."

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    "Game features creative puzzle design, new mechanics, and diverse environments encouraging experimentation and problem solving."

  • Domination

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    -5

    "No elements of exerting control or superiority over others; cooperative and narrative-driven experience."

    Capsule for Blackwell Unbound Blackwell Unbound

    "No elements of exerting control over others; cooperative and narrative-focused experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a dark, emotional fictional world offering escape from real life through storytelling and atmosphere."

    Capsule for Lorelai Lorelai

    "Strong immersion in a beautiful, fictional world with emotional storytelling provides an escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for the art and story, not obligation."

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    "Players engage voluntarily out of intrinsic interest and appreciation for the story and art, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle approaches and explore the environment to discover solutions."

    Capsule for Still There Still There

    "Introduction of new puzzle mechanics and environmental interactions encourages players to try different approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore detailed environments and discover lore and collectibles, though within a linear structure."

    Capsule for South of Midnight South of Midnight

    "Players explore varied biomes and environments, discovering secrets and lore, though within a guided linear structure."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."

    Capsule for The Rewinder The Rewinder

    "Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a magical, fantastical world with imaginative characters and story elements."

    Capsule for Greak: Memories of Azur Greak: Memories of Azur

    "Set in an imaginative fictional world with made-up language, fantastical creatures, and a strong narrative fantasy theme."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for Hexcells Plus Hexcells Plus

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics throughout gameplay."

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    "Players develop puzzle-solving skills and understanding of game mechanics, with some learning curve in new mechanics."

  • Health

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    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

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    -4

    "Requires focused attention on puzzles and platforming; not suitable for casual background play."

    Capsule for Plazma Being Plazma Being

    "Requires focused attention on puzzles and platforming; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; character relationships are narrative only without player emotional sharing."

    Capsule for Gearbits Gearbits

    "Emotional connection to characters is present but social interactions are limited to narrative, not player relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative experience."

    Capsule for Fran Bow Fran Bow

    "No leadership or group management elements; single-player narrative experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story, unlocking areas and collecting notes and achievements."

    Capsule for Whispering Willows Whispering Willows

    "Progression through story, unlocking new mechanics and areas, and collecting achievements and secrets."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and emotionally soothing gameplay with some moments of tension."

    Capsule for Grimm's Hollow Grimm's Hollow

    "Generally calm and atmospheric gameplay with moments of tension; overall a soothing experience."

  • Sensation

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    4

    "Beautiful visuals, music, and animations provide strong sensory enjoyment."

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    "Beautiful visuals, music, and sound design provide strong sensory and emotional enjoyment."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with emotional storytelling, character development, and rich lore."

    Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

    "Narrative-driven game with strong emotional storytelling, lore, and character development."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and problem solving, though not complex strategic planning."

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    "Puzzles require planning and problem solving, though not deeply complex strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in story and puzzles, but overall controlled and calm experience."

    Capsule for The Dark Eye: Chains of Satinav The Dark Eye: Chains of Satinav

    "Some suspenseful moments and tension in puzzles and story, but overall a controlled and calm experience."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price with rich content and artistic quality."

    Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

    "Players feel the game offers good value for price with quality content and artistic experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

    Capsule for COCOON COCOON

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "Minimal threat or failure conditions; gameplay is stable and forgiving with checkpoints and assist features."

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    "Minimal threat or failure conditions; gameplay is low-risk and forgiving with frequent checkpoints."

Last update: 27/05/2026