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Braid, Anniversary Edition

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2, Linux • 2024

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Quick resume

Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Global score

93/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Innovative and timeless puzzle design
    • Beautiful remastered visuals and music
    • Extensive and insightful developer commentary
    • Unique time manipulation mechanics
    • Emotional and philosophical narrative

    Cons

    • Some puzzles require precise timing and can be frustrating
    • Commentary interface can be cumbersome
    • Short game length with limited replay value
    • New puzzles are fewer and less impactful
    • No social or multiplayer features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Growth. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore puzzles and use time rewind mechanics creatively; multiple solutions and player-driven experimentation."

    • Competence
      4

      "Puzzles require skillful problem solving and timing; some puzzles are challenging and require precise execution."

    • Competition
      -4

      "Focus is on individual puzzle solving and personal progress; no evidence of competitive or ranked modes."

    • Continuation
      2

      "Players return to replay for commentary and new puzzles, but some find it short and not highly replayable."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      4

      "Players experiment with time manipulation mechanics; developer commentary encourages creative thinking about design."

    • Domination
      -5

      "No elements of exerting control over others; purely personal puzzle experience."

    • Escapism
      3

      "Many players use the game as a thoughtful, immersive escape with emotional and philosophical themes."

    • Expectation
      -4

      "Players engage out of intrinsic interest and appreciation for the art and design; no pressure or obligation."

    • Experimenting
      4

      "Game encourages trying new mechanics and puzzle solutions; commentary reveals design experimentation."

    • Exploration
      3

      "Exploration of new puzzles and hidden stars; commentary world adds meta-exploration of game design."

    • Expression
      -3

      "Limited player customization; focus is on gameplay and story rather than avatar or environment personalization."

    • Fantasy
      2

      "Game uses imaginative time manipulation and abstract narrative, but grounded in puzzle platformer conventions."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      4

      "Players develop problem-solving skills and learn new mechanics; commentary supports learning about game design."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and active puzzle solving; not a casual or background game."

    • Intimacy
      -5

      "No social or emotional relationship building with others; solitary experience."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through puzzle completion and collecting puzzle pieces; some new levels and stars add to progression."

    • Relaxation
      3

      "Many players find the game relaxing and immersive, though some puzzles can cause frustration."

    • Sensation
      3

      "Visuals and music are praised for beauty and atmosphere; remaster enhances sensory experience."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      3

      "Narrative is abstract and thematic, with emotional depth; story is integrated with gameplay and puzzles."

    • Strategy
      3

      "Puzzles require logical thinking and planning; some solutions are complex and non-obvious."

    • Thrill
      -2

      "Game is more contemplative and thoughtful than suspenseful or thrilling."

    • Value
      3

      "Offers significant value through remastered visuals, new puzzles, and extensive developer commentary."

    • Violence
      -4

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

    • Survival
      -4

      "No survival or threat avoidance mechanics; stable puzzle environment."

    Last update: 29/04/2026