Like a Dragon: Infinite Wealth similar games & best alternatives
Like a Dragon: Infinite Wealth
2024
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Quick resume
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Global score
91/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Engaging turn-based combat improvements
- Vast side content and mini-games
- Strong narrative and character development
- Multiple vibrant locations to explore
- Polished gameplay and graphics
Cons
- Paywalled new game+ and expensive dlc
- Story pacing issues and some plot weaknesses
- Procedurally generated dungeons feel repetitive
- English voice acting criticized
- Some players find combat too easy
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can switch jobs freely with less penalty, choose skills to carry over, and explore multiple cities with many side activities."
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Competence4
"Combat improvements and strategic turn-based gameplay provide meaningful skill challenges and player control."
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Competition-3
"Focus is on personal story progression and side content rather than competitive multiplayer or leaderboards."
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Continuation5
"Players report long play sessions, extensive side content, and habitual engagement with the game."
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Cooperation1
"Combat involves party-based tactics and tag-team moves, but primarily single-player experience with limited multiplayer cooperation."
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Creativity3
"Players customize skills, build their own resort island, and engage in various mini-games with creative elements."
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Domination-4
"Interactions emphasize shared party dynamics and mutual respect rather than exerting control over others."
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Escapism5
"Players use the game as a deep escape with immersive story, side quests, and extensive content for distraction and stress relief."
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Expectation-4
"Players engage out of intrinsic interest and personal desire, despite frustration with DLC practices."
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Experimenting4
"Players experiment with job switching, skill combinations, and various mini-games exploring new mechanics."
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Exploration4
"Multiple cities and new areas like Hawaii encourage discovery and curiosity-driven activities."
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Expression3
"Customization of characters, island building, and cosmetic options allow for player self-expression."
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Fantasy4
"The game features exaggerated characters, turn-based combat, and over-the-top story elements typical of JRPG fantasy."
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Fellowship2
"Players feel part of a community through shared fandom and collaborative story elements, though gameplay is solo."
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Growth4
"Players develop skills, level up characters, and improve through strategic combat and side content."
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Health-5
"Gameplay is sedentary with no physical activity involved."
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Idle-3
"Game requires focused attention and engagement during combat and story progression."
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Intimacy1
"Some social interactions and dating mini-games exist but emotional sharing is limited."
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Leadership2
"Players lead party members in combat and manage activities like resort building."
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Progression5
"Strong emphasis on leveling, skill acquisition, item upgrades, and completing tasks."
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Relaxation3
"Players experience flow and catharsis through engaging combat and side activities."
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Sensation4
"Vibrant visuals, music, and dynamic combat provide sensory stimulation and excitement."
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Status-2
"Focus is on individual experience rather than social recognition or leaderboards."
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Story4
"Narrative immersion with emotional weight, character development, and overarching plots."
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Strategy4
"Turn-based combat and job systems require planning, positioning, and tactical decision-making."
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Thrill3
"Combat and story provide suspense and excitement, though risk is controlled and predictable."
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Value-3
"Players criticize expensive DLC and paywalled New Game+ reducing perceived value despite rich base content."
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Violence3
"Combat involves fighting and destruction typical of Yakuza series, though balanced with cooperative party attacks."
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Survival1
"Combat involves overcoming threats but is generally not high-risk or punishing."
Where to buy
Last update: 29/04/2026