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NEO: The World Ends with You

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

"Only the possibility of you can change our fate" Rindo comes to the grim realization that his life is on the line when he is forced to compete in the so-called "Reapers' Game."

Global score

92/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Unique and engaging combat system
  • Stylish art direction and visuals
  • Excellent soundtrack
  • Deep and well-written story and characters
  • Strong replay value and progression systems

Cons

  • Poor marketing and shadow release timing
  • Some combat can be repetitive or frustrating
  • Story pacing issues and underdeveloped characters
  • Lack of multiplayer or cooperative features
  • Some ui and control quirks

Motivations

  • Autonomy
    4

    "Players control multiple characters with freedom to assign abilities (pins) and customize combat style, indicating high autonomy."

  • Competence
    4

    "Combat involves mastering multiple characters and pin combinations, with difficulty adjustments and skill-based challenges."

  • Competition
    -2

    "Focus is primarily on personal progression and story; some optional challenges exist but no strong emphasis on player-vs-player competition."

  • Continuation
    4

    "Many players report long playtimes, 100% completion goals, and replay value, indicating strong desire to continue playing."

  • Cooperation
    -3

    "Gameplay centers on controlling a party solo; no multiplayer or cooperative play mentioned."

  • Creativity
    3

    "Players experiment with pin combinations and character builds; customization of combat style and character stats through food and clothing."

  • Domination
    -4

    "No evidence of exerting control over others; interactions focus on story and personal growth rather than dominance."

  • Escapism
    4

    "Players describe immersion in a unique urban fantasy world with engaging story and music, providing strong escape from reality."

  • Expectation
    -4

    "Players express intrinsic motivation and personal desire to play; no indications of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying new pin combinations, strategies, and exploring different party setups."

  • Exploration
    3

    "Players explore a stylized Shibuya with puzzles and side quests; some repetition but overall discovery is encouraged."

  • Expression
    3

    "Customization of clothing and pins allows personal expression; however, character models do not change with clothing."

  • Fantasy
    4

    "Urban fantasy setting with supernatural elements, imaginative combat, and story involving afterlife and Reaper's Game."

  • Fellowship
    1

    "Strong story focus on group dynamics within the party, but limited social multiplayer or community interaction."

  • Growth
    4

    "Players develop skills, learn combat mechanics, and progress characters through leveling and equipment."

  • Health
    -4

    "Game is a sedentary experience with no physical activity; some players mention finger strain from fast-paced combat."

  • Idle
    -3

    "Requires active attention and fast input; combat is fast-paced and demanding."

  • Intimacy
    2

    "Story emphasizes character relationships and emotional connections within the party."

  • Leadership
    3

    "Player leads a party of characters, managing their abilities and coordination."

  • Progression
    5

    "Strong emphasis on collecting pins, leveling up, acquiring food and clothing upgrades, and completing side quests."

  • Relaxation
    2

    "While some find the game relaxing and immersive, others mention moments of tension and fast-paced combat."

  • Sensation
    4

    "Stylized visuals, dynamic combat, and a highly praised soundtrack provide strong sensory stimulation."

  • Status
    -3

    "No evidence of social status or recognition systems; focus is on personal enjoyment and story."

  • Story
    5

    "Highly praised narrative with deep character development and thematic storytelling."

  • Strategy
    4

    "Combat and party management require planning, experimentation, and tactical decision-making."

  • Thrill
    3

    "Combat involves risk and timing; some players find boss fights challenging and exciting."

  • Value
    3

    "Players report high satisfaction and replay value, though some mention high price and poor marketing."

  • Violence
    3

    "Combat involves fighting monsters with various attacks; stylized but includes destruction and combat."

  • Survival
    3

    "Gameplay includes managing health, avoiding damage, and overcoming enemy threats."

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    Last update: 06/03/2026