Persona® 5 Strikers similar games & best alternatives
Persona® 5 Strikers
2021
Related articles
Quick resume
Join the Phantom Thieves and strike back against the corruption overtaking cities across Japan. A summer vacation with close friends takes a sudden turn as a distorted reality emerges; reveal the truth and redeem the hearts of those imprisoned at the center of the crisis!
Global score
88/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Engaging story continuation with beloved characters
- Stylish visuals and acclaimed soundtrack
- Fun and strategic combat blending persona and musou elements
- Strong character interactions and bonding system
- Good replayability with new game+ and difficulty modes
Cons
- Combat can feel repetitive and overwhelming at times
- Fusion system is more restrictive and grindy
- Lack of social links and romance elements
- Some pacing issues and story predictability
- Technical issues and clunky ui reported by some players
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Intimacy, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose among multiple characters and customize combat style, but story progression is linear and scheduled."
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Competence4
"Combat involves skillful use of combos, elemental weaknesses, and resource management; higher difficulties require mastery."
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Competition-3
"Focus is on story and personal progression rather than competing against others; no mention of PvP or leaderboards."
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Continuation4
"Many players report long playtimes and habitual engagement; game encourages replayability and New Game+."
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Cooperation3
"Gameplay emphasizes team synergy among Phantom Thieves; players switch between characters and use team combos."
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Creativity2
"Persona fusion and skill customization allow some creative experimentation, though fusion system is more restrictive."
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Domination-4
"Interactions emphasize equality and camaraderie among characters; no evidence of dominance or power assertion."
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Escapism4
"Players enjoy immersive story, music, and fantasy world as a break from real life; emotional engagement noted."
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Expectation-4
"Players engage voluntarily out of interest and fandom; no indications of obligation or external pressure."
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Experimenting3
"Players explore different combat styles, personas, and strategies; some grind and fusion experimentation involved."
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Exploration2
"Game features multiple cities and dungeons with unique designs; some exploration but mostly linear progression."
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Expression2
"Character customization limited to persona fusion and skill choices; no social link or avatar personalization."
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Fantasy5
"Strong fantasy elements with supernatural story, personas, and imaginative alternate realities."
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Fellowship4
"Strong sense of group identity and bonding among Phantom Thieves; players engage with character relationships."
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Growth4
"Players develop skills, learn combat mechanics, and progress through story and character arcs."
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Health-4
"Game is sedentary with no physical activity; typical of JRPGs and action RPGs."
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Idle-3
"Requires sustained attention and focus during combat and story; not a casual or background game."
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Intimacy3
"Players experience emotional connections through character interactions and bonding, though no romance system."
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Leadership2
"Players control party members and coordinate attacks, but no explicit leadership or group management roles."
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Progression4
"Strong progression through leveling, persona fusion, bond system, and equipment upgrades."
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Relaxation2
"Game balances challenge and flow; some players find combat engaging and cathartic, others find it repetitive."
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Sensation4
"Stylish visuals, dynamic combat animations, and acclaimed soundtrack provide strong sensory stimulation."
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Status-3
"Focus is on personal story and group identity rather than social recognition or ranking."
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Story5
"Narrative immersion is strong with character development, plot continuation, and emotional scenes."
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Strategy4
"Combat requires exploiting weaknesses, managing SP, and planning persona skills; strategic thinking rewarded."
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Thrill3
"Combat includes suspenseful boss fights and timing-based mechanics; some tension and excitement present."
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Value2
"Generally considered worth buying especially on sale; some complaints about price and content length."
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Violence3
"Combat involves defeating enemies with attacks and magic; stylized violence typical of action RPGs."
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Survival2
"Players must manage resources and avoid defeat in combat; survival elements present but not dominant."
Last update: 29/04/2026