Love, Money, Rock'n'Roll similar games & best alternatives
Love, Money, Rock'n'Roll
2022
Related articles
Quick resume
Love, Money, Rock'n'Roll: the romanticism of the Eighties, mystery and intrigues, betrayal and sacrifice, hatred and passion — all this and more in the new game from the creators of the legendary visual novel Everlasting Summer!
Global score
79/100
Genres
Adventure, Casual, Indie, Visual Novel, Puzzle
Similar games
Pros
- Deep and emotional story with multiple endings
- Beautiful art and animated backgrounds
- Excellent and fitting soundtrack
- High replay value with branching routes
- Support for mods and community engagement
Cons
- Main character can be unlikable or frustrating
- Some routes have pacing issues or weaker writing
- Translation errors and occasional bugs
- Complex choice requirements can be confusing
- Lack of voice acting and limited character customization
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make meaningful choices that affect story outcomes and character relationships, encouraging personal decision-making rather than following fixed routines."
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Competence2
"Engages players in navigating complex story branches and decision-making, though gameplay is primarily reading and choice selection rather than skill-based challenges."
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Competition-5
"No evidence of competitive elements; focus is on personal story experience without comparison to others."
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Continuation4
"Players invest many hours exploring multiple routes and endings, with high replay value and attachment to the story."
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Cooperation-5
"Single-player visual novel experience focused on individual narrative without multiplayer or cooperative gameplay."
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Creativity4
"Players explore different story paths and endings, experimenting with choices to uncover new content; also supports modding."
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Domination-5
"No indication of exerting control or superiority over others; interactions are narrative and personal."
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Escapism5
"Strong escapism through immersive storytelling, emotional engagement, and atmospheric music and visuals."
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Expectation-4
"Players engage voluntarily out of personal interest and intrinsic motivation to explore the story."
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Experimenting4
"Encourages trying different choices and routes to discover all storylines and endings."
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Exploration3
"Players discover new story branches and secrets through multiple playthroughs, though environment exploration is limited."
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Expression1
"Limited character customization, but players express themselves through choice-driven narrative paths."
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Fantasy2
"Contains fictional and imaginative elements with some noir and spy thriller themes, but grounded in realistic 1980s Japan setting."
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Fellowship-3
"Focus on individual experience; some social connection through community and mod support but gameplay is solitary."
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Growth3
"Players develop understanding of story and characters over multiple playthroughs, learning to navigate complex narrative choices."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-3
"Requires focused reading and attention; not designed for background or idle play."
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Intimacy3
"Emotional connections with characters and exploration of complex relationships foster a sense of intimacy."
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Leadership-5
"No leadership or group management elements; player follows narrative as protagonist."
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Progression3
"Progression through story and unlocking multiple endings and achievements."
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Relaxation3
"Atmospheric music and visuals create a relaxing experience, though some story routes are emotionally intense."
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Sensation3
"Enjoyable audiovisual presentation with animated backgrounds and music enhances sensory experience."
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Status-4
"No social status or recognition mechanics; focus is on personal story experience."
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Story5
"Strong narrative immersion with complex characters, multiple routes, and emotional storytelling."
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Strategy2
"Requires some planning and decision-making to achieve desired endings, but no complex problem-solving."
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Thrill3
"Emotional suspense and tension arise from story developments and uncertain outcomes."
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Value4
"Players report high value for time spent due to length, multiple endings, and quality content."
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Violence-3
"Violence is present in story themes but gameplay focuses on narrative and relationships rather than combat."
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Survival1
"Some story elements involve danger and threat, but survival mechanics are not gameplay-focused."
Last update: 29/04/2026