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OZMAFIA!!

PC (Microsoft Windows) • 2016

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Quick resume

Once upon a time, a girl, her pet dog, and three companions made a journey to meet a great wizard who could grant their wishes. But what if the girl hadn’t believed that “there’s no place like home”? Explore a fairytale world through a dozen routes and 20+ endings!

Global score

82/100

Genres

Adventure, Visual Novel

Pros

  • Beautiful art and character design
  • Extensive routes and multiple endings
  • Immersive fairy tale mafia setting
  • Quality voice acting and music
  • Strong narrative and character development

Cons

  • Partial voice acting only
  • Frequent loading screens interrupt flow
  • Protagonist can be frustratingly naive
  • Some routes contain disturbing content
  • Lack of achievements and social features

Motivations

  • Autonomy
    3

    "Players can choose among multiple routes and make decisions affecting relationships and endings, including switching romantic interests mid-route, showing personal freedom in directing actions."

  • Competence
    2

    "Game involves navigating complex branching storylines and choices, requiring some skill in decision-making and route management, but no technical challenges or skill tests."

  • Competition
    -4

    "Focus is on personal story experience and relationship building without competitive elements or social comparison."

  • Continuation
    4

    "Long playtime with many routes and endings encourages habitual play and replaying to unlock all content."

  • Cooperation
    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players create their own story experience by choosing dialogue options and routes, including naming the protagonist and customizing some settings."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism
    5

    "Strong escapism through immersive fantasy world, fairy tale mafia setting, and emotional storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no obligation or external pressure noted."

  • Experimenting
    4

    "Multiple routes, endings, and choices encourage exploration of different story paths and outcomes."

  • Exploration
    3

    "Players discover new story content and character perspectives through replaying routes and unlocking additional scenes."

  • Expression
    2

    "Some customization such as naming the protagonist and disabling character portraits allows personal expression."

  • Fantasy
    5

    "Set in a fantastical mafia world with fairy tale characters and magical elements, strong imaginative fiction."

  • Fellowship
    -5

    "Primarily a solo narrative experience with limited social interaction."

  • Growth
    3

    "Players learn character backstories and story mysteries progressively through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle
    -3

    "Requires focused reading and decision-making, not suitable for casual or background play."

  • Intimacy
    4

    "Focus on forming close emotional relationships with characters through romance and friendship routes."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players accumulate story progress, unlock CGs, endings, and ultimately the grand finale through completing routes."

  • Relaxation
    3

    "Game offers a balance of lighthearted and dramatic moments, allowing flow and emotional engagement."

  • Sensation
    3

    "Enjoyable art, music, and voice acting provide sensory and emotional stimulation."

  • Status
    -4

    "Achievements and social recognition are minimal or absent; focus is on personal experience."

  • Story
    5

    "Strong narrative immersion with multiple character routes, overarching plot, and epilogue."

  • Strategy
    2

    "Requires some planning and decision-making to achieve desired routes and endings, but no complex problem solving."

  • Thrill
    2

    "Some suspense and dramatic tension in storylines, but overall controlled narrative experience."

  • Value
    4

    "Players report high perceived value due to extensive content, replayability, and quality production."

  • Violence
    -3

    "Some routes contain dark themes including violence and abuse, but gameplay focuses on narrative rather than combat."

  • Survival
    -4

    "No survival or resource management elements; stable narrative environment."

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    Last update: 06/03/2026