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MOTHERGUNSHIP similar games & best alternatives

MOTHERGUNSHIP

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth. Face off against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.

Global score

76/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Extensive gun customization
    • Fast-paced, challenging combat
    • Co-op multiplayer
    • Humorous story and voice acting
    • Good replayability with roguelike progression

    Cons

    • Steep difficulty curve may frustrate some
    • Randomness in shops and loot can feel unfair
    • Short main campaign
    • Some repetitiveness in rooms and enemies
    • Minor bugs and occasional performance drops

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have high control over gun building and tactical choices in missions, with freedom to customize weapons and approach."

    • Competence
      4

      "Game challenges player skill with difficult combat, aiming, dodging, and strategic resource management."

    • Competition
      -3

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

    • Continuation
      3

      "Players report long playtimes, addictive gun crafting, and replayability through roguelike progression."

    • Cooperation
      3

      "Co-op mode available and appreciated, though many players focus on solo experience."

    • Creativity
      5

      "Core mechanic is extensive gun crafting allowing highly creative and unique weapon designs."

    • Domination
      -2

      "Interactions emphasize personal skill and cooperation rather than dominance or power over others."

    • Escapism
      4

      "Players use the game for fast-paced distraction, stress relief, and immersion in chaotic combat."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    • Experimenting
      5

      "Strong emphasis on experimenting with gun parts, builds, and tactics to find effective combinations."

    • Exploration
      2

      "Some exploration of secrets and hidden areas within procedurally generated rooms."

    • Expression
      4

      "Gun customization serves as a form of self-expression through unique weapon designs."

    • Fantasy
      4

      "Futuristic sci-fi setting with exaggerated weapons and robotic enemies creates a strong fantasy experience."

    • Fellowship
      2

      "Community and co-op elements exist but many players focus on individual progression."

    • Growth
      3

      "Players develop skills and knowledge to overcome challenges and improve builds over time."

    • Health
      -4

      "Game encourages sedentary play with no physical activity or health-related features."

    • Idle
      -3

      "Requires continuous focus and attention during fast-paced combat and resource management."

    • Intimacy
      -3

      "Social interactions are limited to casual co-op; no deep emotional or intimate connections."

    • Leadership
      -2

      "No strong leadership roles; players mostly act independently or cooperatively without hierarchy."

    • Progression
      4

      "Roguelike progression with item collection, upgrades, and meta-game advancement."

    • Relaxation
      -2

      "Gameplay is intense and challenging, creating tension rather than relaxation."

    • Sensation
      4

      "Fast-paced action, visual effects, and sound design provide strong sensory stimulation."

    • Status
      -3

      "Little emphasis on social recognition or leaderboards; focus is on personal achievement."

    • Story
      1

      "Story is lighthearted and comedic but not a major focus; gameplay is primary."

    • Strategy
      3

      "Requires tactical thinking for gun builds, resource management, and combat approaches."

    • Thrill
      3

      "High difficulty and bullet hell elements create suspense and excitement."

    • Value
      3

      "Players feel they get good entertainment value, especially on sale, though some note grindiness."

    • Violence
      4

      "Combat against robotic enemies with lots of shooting, explosions, and destruction."

    • Survival
      3

      "Players must avoid death and manage resources carefully to progress in roguelike missions."

    Where to buy

    Last update: 29/04/2026