Abyssus similar games & best alternatives

Abyssus

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.

What works
  • Addictive gameplay loop
  • Unique weapon customization
  • Great co-op experience
  • Beautiful art and atmosphere
  • Strong meta progression
Things to keep in mind
  • Some bugs and crashes reported
  • Limited variety in level layouts
  • Grindy progression for some players
  • Weapon balance issues
  • Lack of deep story immersion

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gatekeeper

  • Risk of Rain 2

  • Atomic Picnic

  • AK-xolotl: Together

  • Astral Ascent

  • Deep Rock Galactic

  • Pratfall

  • Knights Within

  • Wizard with a Gun

Hidden Gems

Less popular games with surprisingly high similarity

  • Atomic Picnic

  • Knights Within

  • MetaPhysical

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Cult of the Lamb

  • Fantasy

    Deathtrap

  • Progression

    Ziggurat 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Abyssus: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose weapons, upgrades, and playstyle freely with many unlockables and customization options."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Players can freely choose weapons, upgrades, and build styles with many customization options and meta progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers a challenging roguelike experience with skill-based progression, boss fights, and tactical decisions."

    Capsule for The Braves The Braves

    "Challenging roguelite gameplay with skill-based combat, boss fights, and progression rewarding mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on cooperative play and personal progression rather than direct competition or leaderboards."

    Capsule for EARTH DEFENSE FORCE 5 EARTH DEFENSE FORCE 5

    "Focus is mainly on cooperative or solo play and personal progression rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive gameplay loop with players reporting long sessions and habitual play."

    Capsule for Cult of the Lamb Cult of the Lamb

    "Highly addictive gameplay loop with players reporting long sessions, repeated runs, and strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Multiplayer co-op is a key feature, enhancing the experience and encouraging teamwork."

    Capsule for Gedonia 2 Gedonia 2

    "Co-op multiplayer is a core feature, with scaling difficulty and synergy encouraging teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive build customization, weapon synergies, and item upgrades allow creative playstyles and experimentation."

    Capsule for VOIN VOIN

    "Extensive weapon customization, build experimentation, and multiple upgrade paths encourage creative play."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperative play and shared experiences rather than dominance or power over others."

    Capsule for Dead Island 2 Dead Island 2

    "Interactions emphasize cooperative play and shared experiences rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The immersive underwater setting and engaging gameplay provide a strong escape from real life."

    Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

    "Immersive underwater fantasy setting and engaging gameplay provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players frequently try new builds, weapons, and snake combinations to discover synergies and optimize runs."

    Capsule for SNAKE FARM SNAKE FARM

    "Players frequently try new builds, weapon mods, and strategies to optimize runs and discover synergies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels contain secrets and lore to discover, encouraging some exploration beyond straightforward paths."

    Capsule for Dark Deception Dark Deception

    "Some secrets and hidden lore encourage exploration, though level layouts are somewhat fixed and repeatable."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through outfits and weapon skins allows personal expression."

    Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

    "Character skins and some cosmetic unlocks allow for personal expression, though limited weapon skins."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong dark fantasy and steampunk themes with mythical monsters and magic."

    Capsule for Deathtrap Deathtrap

    "Strong fantasy elements with steampunk, eldritch, and underwater mythical themes."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and co-op play foster a sense of belonging and shared experience."

    Capsule for Dead Rising 3 Apocalypse Edition Dead Rising 3 Apocalypse Edition

    "Community and co-op play foster a sense of belonging and shared experience."

  • Growth

    Game with the same Growth vibe

    4

    "Meta-progression unlocks, skill improvement, and strategic learning provide meaningful personal development."

    Capsule for Mage and Monsters Mage and Monsters

    "Meta progression, skill acquisition, and build mastery provide ongoing personal development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant focus and engagement during fast-paced combat."

    Capsule for VOID/BREAKER VOID/BREAKER

    "Requires continuous focus and engagement during fast-paced combat and movement."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play encourages social interaction but no deep emotional or relationship building."

    Capsule for Kitaria Fables Kitaria Fables

    "Co-op play encourages social interaction and teamwork, but no evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly participate equally in co-op without strong leadership or authoritative roles."

    Capsule for Echo Point Nova Echo Point Nova

    "Players mostly participate equally in co-op without strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression system with unlocks, upgrades, and mastery levels for characters and weapons."

    Capsule for Ziggurat 2 Ziggurat 2

    "Strong meta progression system with unlockable weapons, upgrades, and difficulty modifiers."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and satisfaction in gameplay, though difficulty and challenge are prominent."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "Some players find flow and satisfaction, but overall gameplay is challenging and intense."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging audiovisual design with atmospheric music, detailed graphics, and dynamic combat effects."

    Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

    "Enjoyable visual and audio design with satisfying gunplay and atmospheric effects."

  • Status

    Game with the same Status vibe

    -3

    "No emphasis on social status or recognition; focus is on personal and cooperative achievements."

    Capsule for Don't get lost Don't get lost

    "No emphasis on social status or recognition; focus is on personal and cooperative achievements."

  • Story

    Game with the same Story vibe

    2

    "Some lore and narrative elements exist but story is minimal and mostly environmental."

    Capsule for PILGRIM PILGRIM

    "Lore and story are present but minimal, mostly through environmental storytelling and journals."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, managing resources, and tactical combat decisions."

    Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

    "Requires planning builds, managing upgrades, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    4

    "Fast-paced combat and boss fights create suspense and adrenaline."

    Capsule for Katanaut Katanaut

    "Fast-paced combat and boss fights provide excitement and adrenaline."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price with substantial content and replayability."

    Capsule for Dark Light Dark Light

    "Players feel the game offers good value for price with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay with shooting and destroying enemies."

    Capsule for ODDCORE ODDCORE

    "Combat-focused gameplay with shooting, destruction, and enemy elimination."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to progress through challenging runs."

    Capsule for Gunfire Reborn Gunfire Reborn

    "Players must avoid death and manage resources to progress through challenging runs."

Last update: 01/06/2026