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The Ascent

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Shooter

Pros

  • Stunning cyberpunk atmosphere and visuals
  • Satisfying and tactical combat
  • Cooperative multiplayer enhances experience
  • Rich worldbuilding and lore
  • Good value for price

Cons

  • Repetitive missions and backtracking
  • Bugs and occasional crashes
  • Limited weapon upgrade variety
  • Confusing map and navigation
  • Story and characters somewhat basic

Motivations

  • Autonomy
    3

    "Players can choose character builds, weapons, and augmentations freely, but missions and progression are mostly linear with some backtracking."

  • Competence
    3

    "Combat is skill-based with tactical elements like cover and abilities; difficulty spikes require player adaptation and build optimization."

  • Competition
    -3

    "Focus is on solo or cooperative play with friends; no ranked modes or leaderboards mentioned."

  • Continuation
    2

    "Many players report engaging gameplay and atmosphere encouraging extended play, though some mention repetitive missions and lack of content updates."

  • Cooperation
    4

    "Online and local co-op available and recommended; co-op enhances gameplay experience and is a major feature."

  • Creativity
    3

    "Customization of characters, weapons, and augmentations allows creative playstyles; however, weapon upgrades are limited and some systems are shallow."

  • Domination
    -4

    "Interactions emphasize cooperative play and shared progression rather than dominance or power over others."

  • Escapism
    4

    "Highly immersive cyberpunk world with detailed environments and atmospheric audio provides strong escapism."

  • Expectation
    -4

    "Players engage voluntarily for fun, exploration, and combat; no indications of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different weapons, augmentations, and builds to find effective combat strategies."

  • Exploration
    2

    "World is large and detailed with some exploration, but mission design and backtracking limit novelty."

  • Expression
    3

    "Character customization and transmog options allow self-expression, though limited by fixed aesthetics."

  • Fantasy
    3

    "Set in a dystopian cyberpunk sci-fi world with futuristic technology and fictional factions."

  • Fellowship
    3

    "Strong community aspect through co-op play and shared experiences, though some players focus on solo play."

  • Growth
    3

    "Players develop skills, upgrade weapons, and learn combat tactics throughout the game."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active attention and continuous engagement; some backtracking can feel tedious but not idle play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level within co-op; no deep relationship mechanics."

  • Leadership
    -3

    "Co-op play is collaborative without explicit leadership or management roles."

  • Progression
    3

    "Players accumulate weapons, upgrades, and abilities to improve combat effectiveness."

  • Relaxation
    1

    "Gameplay balances challenge and flow, but difficulty spikes and backtracking can cause frustration."

  • Sensation
    4

    "Strong sensory stimulation through detailed visuals, lighting, sound effects, and music."

  • Status
    -3

    "No emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."

  • Story
    1

    "Story is present and moderately engaging but considered basic and sometimes confusing; lore is rich but mostly in codex."

  • Strategy
    3

    "Combat requires tactical use of cover, abilities, and weapon selection; some planning needed for boss fights."

  • Thrill
    2

    "Combat provides moments of tension and excitement, especially during difficult encounters and boss fights."

  • Value
    3

    "Generally considered good value for price with 15-25 hours of gameplay; some bugs and lack of updates noted."

  • Violence
    4

    "Gameplay centers on combat, shooting, and destruction with graphic effects and enemy gore."

  • Survival
    2

    "Players must manage health and resources to survive challenging combat encounters."

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    Last update: 06/03/2026