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The Ascent similar games & best alternatives

The Ascent

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Shooter

Similar games

    Pros

    • Stunning cyberpunk atmosphere and visuals
    • Satisfying and tactical combat
    • Cooperative multiplayer enhances experience
    • Rich worldbuilding and lore
    • Good value for price

    Cons

    • Repetitive missions and backtracking
    • Bugs and occasional crashes
    • Limited weapon upgrade variety
    • Confusing map and navigation
    • Story and characters somewhat basic

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose character builds, weapons, and augmentations freely, but missions and progression are mostly linear with some backtracking."

    • Competence
      3

      "Combat is skill-based with tactical elements like cover and abilities; difficulty spikes require player adaptation and build optimization."

    • Competition
      -3

      "Focus is on solo or cooperative play with friends; no ranked modes or leaderboards mentioned."

    • Continuation
      2

      "Many players report engaging gameplay and atmosphere encouraging extended play, though some mention repetitive missions and lack of content updates."

    • Cooperation
      4

      "Online and local co-op available and recommended; co-op enhances gameplay experience and is a major feature."

    • Creativity
      3

      "Customization of characters, weapons, and augmentations allows creative playstyles; however, weapon upgrades are limited and some systems are shallow."

    • Domination
      -4

      "Interactions emphasize cooperative play and shared progression rather than dominance or power over others."

    • Escapism
      4

      "Highly immersive cyberpunk world with detailed environments and atmospheric audio provides strong escapism."

    • Expectation
      -4

      "Players engage voluntarily for fun, exploration, and combat; no indications of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different weapons, augmentations, and builds to find effective combat strategies."

    • Exploration
      2

      "World is large and detailed with some exploration, but mission design and backtracking limit novelty."

    • Expression
      3

      "Character customization and transmog options allow self-expression, though limited by fixed aesthetics."

    • Fantasy
      3

      "Set in a dystopian cyberpunk sci-fi world with futuristic technology and fictional factions."

    • Fellowship
      3

      "Strong community aspect through co-op play and shared experiences, though some players focus on solo play."

    • Growth
      3

      "Players develop skills, upgrade weapons, and learn combat tactics throughout the game."

    • Health
      -5

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires active attention and continuous engagement; some backtracking can feel tedious but not idle play."

    • Intimacy
      -3

      "Social interactions are mostly surface-level within co-op; no deep relationship mechanics."

    • Leadership
      -3

      "Co-op play is collaborative without explicit leadership or management roles."

    • Progression
      3

      "Players accumulate weapons, upgrades, and abilities to improve combat effectiveness."

    • Relaxation
      1

      "Gameplay balances challenge and flow, but difficulty spikes and backtracking can cause frustration."

    • Sensation
      4

      "Strong sensory stimulation through detailed visuals, lighting, sound effects, and music."

    • Status
      -3

      "No emphasis on social recognition or leaderboards; focus is on personal and cooperative achievement."

    • Story
      1

      "Story is present and moderately engaging but considered basic and sometimes confusing; lore is rich but mostly in codex."

    • Strategy
      3

      "Combat requires tactical use of cover, abilities, and weapon selection; some planning needed for boss fights."

    • Thrill
      2

      "Combat provides moments of tension and excitement, especially during difficult encounters and boss fights."

    • Value
      3

      "Generally considered good value for price with 15-25 hours of gameplay; some bugs and lack of updates noted."

    • Violence
      4

      "Gameplay centers on combat, shooting, and destruction with graphic effects and enemy gore."

    • Survival
      2

      "Players must manage health and resources to survive challenging combat encounters."

    Where to buy

    Last update: 29/04/2026