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RUINER

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.

Global score

89/100

Genres

Action, Indie, Strategy, Shooter, Adventure

Pros

  • Stylish cyberpunk atmosphere
  • Dynamic and challenging combat
  • Flexible skill respec system
  • Excellent soundtrack
  • Fast-paced and satisfying gameplay

Cons

  • Short campaign length
  • Linear level design
  • Some difficulty spikes
  • Limited story depth
  • No multiplayer or co-op

Motivations

  • Autonomy
    4

    "Players have freedom to respec skills anytime and adapt playstyle, but the story limits player agency as protagonist is controlled by others."

  • Competence
    4

    "Challenging combat requiring skillful dodging, aiming, and tactical use of abilities; punishing difficulty encourages mastery."

  • Competition
    2

    "Includes speedrun and arena modes with leaderboards encouraging competition, but main gameplay is singleplayer focused."

  • Continuation
    3

    "Players report strong engagement and desire to replay with NG+ and speedrun modes, though base campaign is short."

  • Cooperation
    -5

    "Singleplayer only with no cooperative or multiplayer elements."

  • Creativity
    3

    "Skill respec system and weapon variety allow creative tactical approaches and experimentation."

  • Domination
    -3

    "No evidence of dominating others; interactions are mostly solo and story-driven without social power dynamics."

  • Escapism
    5

    "Strong cyberpunk atmosphere, intense action, and immersive soundtrack provide escapist experience."

  • Expectation
    -4

    "Players engage voluntarily for challenge and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Encouraged to try different skill builds and tactics to overcome varied enemies and bosses."

  • Exploration
    1

    "Limited exploration in a small hub area; main gameplay is linear with some side quests."

  • Expression
    2

    "Some character outfit customization and skill builds allow personal expression."

  • Fantasy
    3

    "Cyberpunk setting with futuristic weapons and abilities offers imaginative fiction experience."

  • Fellowship
    -5

    "No social or community features; strictly singleplayer experience."

  • Growth
    4

    "Skill progression and learning enemy patterns promote personal development and mastery."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -4

    "Requires constant focus and fast reactions; not suitable for idle or casual play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; protagonist is mute and interactions are minimal."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay only."

  • Progression
    4

    "Leveling up, skill points, and weapon upgrades provide clear progression system."

  • Relaxation
    -3

    "Fast-paced, intense combat creates tension rather than relaxation or flow."

  • Sensation
    4

    "Strong sensory stimulation from vivid visuals, flashing effects, and dynamic soundtrack."

  • Status
    1

    "Some recognition via leaderboards and achievements, but mostly individual focus."

  • Story
    1

    "Simple, linear narrative with some twists; story is secondary to gameplay but present."

  • Strategy
    3

    "Requires tactical planning of skill builds and combat approach to defeat bosses and enemies."

  • Thrill
    4

    "High tension and adrenaline from challenging combat and punishing difficulty spikes."

  • Value
    3

    "Good value for price especially with replayability modes; some consider base campaign short."

  • Violence
    5

    "Core gameplay revolves around brutal combat, gore, and destruction."

  • Survival
    3

    "Players must avoid death and manage resources like ammo and energy to survive combat."

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    Last update: 06/03/2026