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Oh...Sir! The Hollywood Roast similar games & best alternatives

Oh...Sir! The Hollywood Roast

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2017

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Quick resume

The boys are back , and they look better than ever! Oh…Sir! The Hollywood roast is a brand new spinoff to the surprise indie hit 0f 2016, Oh…Sir!! The Insult Simulator. This time around we’re taking tinsel town down a few notches, whilst classing up the joint.

Global score

84/100

Genres

Adventure, Indie, Simulator, Arcade, Fighting

Similar games

    Pros

    • Funny and clever insult mechanics
    • Low price with good entertainment value
    • Character customization and modding support
    • Improved ui and scoring feedback over original
    • Great for party and multiplayer fun

    Cons

    • Limited online player base causing long wait times
    • Repetitive gameplay leading to loss of interest
    • Some characters and achievements are difficult or impossible to unlock
    • Humor and references may not appeal to all players
    • Single-player ai can be too easy and unchallenging

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Domination. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose insults from a variety of phrases and can customize characters, allowing some control over actions and decisions."

    • Competence
      3

      "Game involves skillful construction of insults with scoring feedback, though some find it easy or repetitive after a while."

    • Competition
      4

      "Core gameplay is competitive insult dueling against AI or other players, with scoring and multiplayer modes."

    • Continuation
      1

      "Players enjoy short sessions and party play; some find it repetitive and lose interest after a few hours."

    • Cooperation
      -4

      "Gameplay is focused on one-on-one insult battles, with limited or no cooperative elements."

    • Creativity
      4

      "Players create insults by combining phrases and can customize characters, encouraging creative expression."

    • Domination
      2

      "Players aim to outwit and dominate opponents through insults, but interactions are generally lighthearted and humorous."

    • Escapism
      3

      "Players use the game for humor and distraction, often to relieve stress or have fun with friends."

    • Expectation
      -4

      "Players engage voluntarily for fun and laughter, with no indication of obligation or pressure."

    • Experimenting
      3

      "Players experiment with different insult combinations and strategies to maximize scores."

    • Exploration
      1

      "Some exploration of new insults, characters, and stages, but mostly within a known gameplay framework."

    • Expression
      4

      "Character customization and modding support allow personal expression and creativity."

    • Fantasy
      2

      "Game features exaggerated caricatures of celebrities and fictional characters, creating a humorous fantasy setting."

    • Fellowship
      2

      "Community and multiplayer modes exist, but social interaction is limited to competitive insult battles."

    • Growth
      2

      "Players improve insult-building skills and learn scoring mechanics over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during insult construction and matches; not a background or idle game."

    • Intimacy
      -3

      "Social interactions are competitive and humorous rather than emotionally close or intimate."

    • Leadership
      -4

      "No leadership or group management roles; gameplay is individual competition."

    • Progression
      3

      "Players unlock characters, stages, and achievements, showing progression through career mode."

    • Relaxation
      2

      "Humorous gameplay provides lighthearted relaxation and stress relief."

    • Sensation
      2

      "Visual and auditory humor with character voices and animations provide sensory enjoyment."

    • Status
      1

      "Some recognition through achievements and community content, but limited social status emphasis."

    • Story
      1

      "Light narrative through career mode and character challenges, but mostly context-free insult battles."

    • Strategy
      3

      "Players plan insult combinations and use comeback mechanics strategically."

    • Thrill
      1

      "Mild suspense in competitive matches, but overall low risk and tension."

    • Value
      4

      "Highly praised for low price and entertainment value, especially as a party game."

    • Violence
      4

      "Enjoyment of verbal combat and destruction through insults."

    • Survival
      -3

      "No survival elements; gameplay occurs in stable, low-risk conditions."

    Last update: 29/04/2026