Galaxy of Pen & Paper +1 similar games & best alternatives

Galaxy of Pen & Paper +1

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, Xbox One, Android, iOS • 2017

Should you play it?

Turn-based RPG about a group of players rolling dice in the year 1999! Create your own game master and RPG party, as they roleplay, explore distant planets in their imagination, fight weird aliens and save the galaxy in the era of dial-up internet and floppy disks! (Includes +1 Edition content)

What works
  • Strong customization and creativity
  • Engaging strategic turn-based combat
  • Humorous and nostalgic writing
  • Varied quests and exploration
  • Good value and replayability
Things to keep in mind
  • Presence of bugs and technical issues
  • Some grind and repetitiveness
  • Slow pacing and animations
  • Limited multiplayer or social features
  • Some balance issues in classes and difficulty

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Epic Battle Fantasy 4

  • Deep Sky Derelicts

  • Knuckle Sandwich

  • Pirates Outlaws

  • Age of Fear: The Free World

  • Avernum 2: Crystal Souls

  • Paper Sorcerer

  • Tinyfolks

  • Fairy Fencer F Advent Dark Force

Hidden Gems

Less popular games with surprisingly high similarity

  • Knuckle Sandwich

  • Avernum 2: Crystal Souls

  • Monsters' Den: Godfall

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Baldur's Gate 3

  • Autonomy

    Wasteland 3

  • Escapism

    Galacticare

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Galaxy of Pen & Paper +1: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to create and customize characters, choose dialogue options, and decide how to approach missions and combat."

    Capsule for Wasteland 3 Wasteland 3

    "Players can create and customize characters, choose quests, and control battle strategies, reflecting high personal freedom and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "The game features complex turn-based combat with strategic positioning and skill synergies, requiring player skill and offering feedback, though some grinding is needed."

    Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

    "The game offers strategic turn-based combat with skill synergies and character builds, providing meaningful challenges and feedback."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."

    Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

    "Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and repeated playthroughs with different builds; some desire more content for replayability."

    Capsule for Beyond the Map Beyond the Map

    "Players report long play sessions, replayability with different builds, and desire to explore more content."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on controlling a single party of characters; no multiplayer or cooperative play."

    Capsule for Legend of Grimrock Legend of Grimrock

    "Gameplay centers on controlling a single party; no multiplayer or cooperative gameplay mentioned."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive character customization, multiple approaches to combat and quests, and mod support encourage creativity."

    Capsule for Baldur's Gate 3 Baldur's Gate 3

    "Strong emphasis on customization of characters, classes, quests, and game master options, encouraging creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are friendly and humorous with no evidence of dominance or power assertion over others."

    Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

    "Interactions are balanced and humorous with no indication of dominance or power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the humorous sci-fi setting as a fun distraction and stress relief from real life."

    Capsule for Galacticare Galacticare

    "Players enjoy the sci-fi setting, humor, and meta roleplaying as a form of stress relief and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

    Capsule for Balatro Balatro

    "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different builds, dialogue options, and quest approaches, rewarding exploration of mechanics."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "The game encourages trying different character builds, quest types, and strategies, supporting exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple planets and locations with side quests and secrets, though some areas are linear."

    Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

    "Players explore multiple planets and environments with side quests and secrets, though some locations are repetitive."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization, gear appearance, and choices allow for personal expression within the game."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Customization of characters, game master appearance, and quest creation allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative sci-fi elements, time travel, aliens, and fictional storytelling."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "The game features a sci-fi fantasy setting with imaginative fiction, time travel, and meta roleplaying elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social interaction; some narrative relationships but no multiplayer or community features."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "Social interaction is limited to in-game narrative; no multiplayer or community features reported."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop characters through leveling, skill upgrades, and equipment, with progression and learning involved."

    Capsule for Action Taimanin Action Taimanin

    "Players develop characters through leveling, skill acquisition, and learning game mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for CODE VEIN CODE VEIN

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused turn-based combat and exploration; not designed for background or idle play."

    Capsule for Hellslave Hellslave

    "Requires focused turn-based combat and strategic planning, not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships or emotional sharing; interactions are mostly narrative."

    Capsule for Dread X Collection 3 Dread X Collection 3

    "No evidence of close social relationships or emotional sharing; interactions are mostly narrative and humorous."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead the master character and coordinate with servants, making strategic decisions."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Players act as game masters controlling quests and encounters, guiding the party and story progression."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, skill unlocking, and equipment upgrades."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Strong progression through leveling, unlocking classes, acquiring items, and upgrading equipment."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game provides a casual, low-stress experience with humor and simple mechanics."

    Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

    "The game provides a fun and humorous experience with a smooth learning curve, though some find it slow or grindy."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, music, and sound effects provide sensory stimulation and emotional fun."

    Capsule for Gryphon Knight Epic Gryphon Knight Epic

    "Enjoyable pixel art, music, and sound effects provide sensory stimulation and emotional fun."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual gameplay experience."

    Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

    "No social status or recognition systems; focus is on individual gameplay experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with multiple endings, character-driven story, and meta storytelling elements."

    Capsule for Chroma Squad Chroma Squad

    "Narrative immersion with meta story, character interactions, and multiple story branches."

  • Strategy

    Game with the same Strategy vibe

    4

    "Turn-based tactical combat and skill management require strategic thinking."

    Capsule for Geneforge 1 Geneforge 1

    "Turn-based combat with positioning, skill synergies, and tactical decision-making requires strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and strategic battles, but overall controlled and predictable gameplay."

    Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

    "Some suspense in boss fights and strategic battles, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    3

    "Players report good value for time with long playtime, engaging content, and replayability."

    Capsule for Ys X: Nordics Ys X: Nordics

    "Players report good value for time and money with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting and defeating enemies, but presented in a humorous, cartoonish style."

    Capsule for Pit People® Pit People®

    "Combat involves fighting enemies and bosses, but is cartoonish and humorous rather than graphic or destructive."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid defeat in battles, though game is forgiving with healing and retries."

    Capsule for Cthulhu Saves the World Cthulhu Saves the World

    "Players manage resources and avoid defeat in battles, but the game is generally forgiving with revival mechanics."

Last update: 01/06/2026