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Knights of Pen and Paper 2

PlayStation 4, Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Prepare to inhabit a world of chivalry, class warfare and off-beat pop references. Knights of Pen & Paper 2 is a turn-based, retro style, pixel-art adventure full of danger, intrigue, death, and saving throws!

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Humorous and witty writing
  • Good character customization and party building
  • Engaging turn-based combat
  • Nostalgic d&d style fantasy setting
  • No pay-to-win or microtransactions in steam version

Cons

  • Repetitive combat and grindy dungeons
  • Short main story length
  • Limited replayability after full completion
  • Some ui and quality of life issues
  • Dlc content locked behind paywall

Motivations

  • Autonomy
    4

    "Players can customize party composition, choose classes, races, and gear, and make decisions in quests and exploration, allowing significant control over gameplay."

  • Competence
    3

    "Combat involves turn-based strategy with skill investment and character builds; some players mention challenge and strategic depth, though overall combat is accessible."

  • Competition
    -4

    "Game is single-player focused with no multiplayer or ranked modes; emphasis on personal progress and self-set goals without social comparison."

  • Continuation
    3

    "Players report multiple playthroughs, experimenting with party builds and DLC content; some grindiness encourages habitual play, though some find it repetitive."

  • Cooperation
    -5

    "Entirely single-player experience focused on managing own party; no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "High customization in character creation (race, class, player type), skill builds, gear crafting, and party composition encourages creative experimentation."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and cooperative dominance is not present."

  • Escapism
    4

    "Players enjoy humorous, lighthearted fantasy setting with pop culture references, providing distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure to play."

  • Experimenting
    4

    "Encouraged by multiple party builds, character combinations, and skill distributions; players enjoy trying new strategies and setups."

  • Exploration
    2

    "Exploration includes traveling between locations and dungeon delving with some procedural elements, though environments can be repetitive."

  • Expression
    3

    "Customization of characters and game room environment allows for player self-expression and personalization."

  • Fantasy
    5

    "Strongly rooted in imaginative fantasy with D&D style roleplaying, mythical creatures, and humorous fictional storytelling."

  • Fellowship
    -4

    "Minimal social connection; single-player experience with limited community interaction."

  • Growth
    4

    "Players develop characters through leveling, skill investment, and gear progression; some learning curve in strategy and party optimization."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires player attention during combat and decision making; some players mention grind but overall engagement is active."

  • Intimacy
    -5

    "No evidence of forming close social relationships; interactions are with game characters only."

  • Leadership
    3

    "Players manage and direct their party, making strategic decisions and guiding character development."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring items, unlocking classes, and crafting to enhance party power."

  • Relaxation
    3

    "Humorous writing and turn-based gameplay provide a balance of challenge and flow; some players find it relaxing and enjoyable."

  • Sensation
    2

    "Pixel art and music provide moderate sensory stimulation; not highly intense but pleasant and fitting the retro style."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not socially evaluated."

  • Story
    3

    "Narrative with humorous dialogue, pop culture references, and quest-driven plot; story is engaging though not deeply complex."

  • Strategy
    4

    "Combat and party building require planning, skill allocation, and tactical decision making."

  • Thrill
    1

    "Some tension in combat and dungeon exploration, but overall experience is lighthearted and controlled."

  • Value
    3

    "Players report good value especially when purchased on sale; content and humor justify the cost."

  • Violence
    3

    "Combat involves turn-based battles with attacks and damage; violence is cartoonish and not graphic."

  • Survival
    2

    "Players manage health and resources to avoid defeat; some challenge in overcoming threats but not extreme survival focus."

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    Last update: 06/03/2026