Scott Pilgrim EX similar games & best alternatives

Scott Pilgrim EX

PlayStation 4, Xbox Series X|S, Linux, Nintendo Switch 2, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2026

Should you play it?

Join Scott Pilgrim and Ramona Flowers in a brand-new brawling adventure across space, time, and the streets of Toronto!

What works
  • Engaging and satisfying combat with unique characters
  • Beautiful pixel art and vibrant visuals
  • Outstanding soundtrack by anamanaguchi
  • Strong local and online multiplayer co-op
  • Nostalgic references and fan service to scott pilgrim series
Things to keep in mind
  • Short game length with limited content
  • Backtracking and map size can feel repetitive
  • Some bugs and softlocks affecting progression
  • Difficulty balance issues and visual clutter
  • Price considered high by some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • STAR OCEAN THE SECOND STORY R

  • Baldur's Gate: Dark Alliance II

  • Minecraft Dungeons

  • Children of Morta

  • SAMURAI WARRIORS 5

  • Astral Ascent

  • Roof Rage

  • Tonight We Riot

  • River City Girls

Hidden Gems

Less popular games with surprisingly high similarity

  • Tonight We Riot

  • Viking Squad

  • Zombie Vikings

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    River City Girls 2

  • Cooperation

    River City Girls

  • Escapism

    Ratatan

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Scott Pilgrim EX: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely explore an open world, choose among multiple characters, and select moves and combos, indicating high control over actions."

    Capsule for River City Girls 2 River City Girls 2

    "Players can freely explore an open-ish world, choose from multiple characters with unique movesets, and customize equipment and abilities, indicating a high degree of control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is described as satisfying and skillful with dodge timing and boss patterns requiring learning, though some find it easy or repetitive."

    Capsule for Weird RPG Weird RPG

    "Combat is described as satisfying and responsive with a learning curve; players level up characters and improve stats, though some find the game easy and combat somewhat repetitive."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on solo or cooperative play with friends rather than competitive ranked modes or leaderboards."

    Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

    "Focus is mainly on cooperative and solo play with no mention of ranked modes or leaderboards; emphasis on personal progression and playing at own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report enjoying multiple playthroughs, 100% completion runs, and spending several hours exploring, indicating attachment and habitual play."

    Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

    "Players report spending multiple hours, replaying with different characters, and engaging in exploration and side quests, indicating habitual play and attachment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on local co-op play; multiplayer greatly enhances experience though online co-op is absent."

    Capsule for River City Girls River City Girls

    "Strong emphasis on local and online multiplayer co-op with drop-in/drop-out features; multiplayer is highlighted as a key enjoyable aspect."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with combos and character movesets; some customization like skin color but limited."

    Capsule for Roof Rage Roof Rage

    "Players can customize equipment, abilities, and color palettes; however, combat combos and movesets are fixed per character with limited combo variety."

  • Domination

    Game with the same Domination vibe

    -3

    "No evidence of exerting control or superiority over others; multiplayer is casual and cooperative or competitive without trash talk."

    Capsule for Gun Rocket Gun Rocket

    "No evidence of exerting control or superiority over others; multiplayer is cooperative and balanced with no mention of trash talk or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic, joyful escape with immersive music and art, providing stress relief and distraction from real life."

    Capsule for Ratatan Ratatan

    "Players enjoy the game as a nostalgic, fun, and charming distraction with immersive music and art, providing a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal desire and fandom; no obligation or external pressure."

    Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

    "Players engage voluntarily out of personal desire and fandom for Scott Pilgrim; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different items and movement tricks, explore environments, and uncover secrets, encouraging experimentation."

    Capsule for An Airport for Aliens Currently Run by Dogs An Airport for Aliens Currently Run by Dogs

    "Players try different characters, explore the open world, and experiment with equipment and assists, showing interest in novelty and testing mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world map with many side quests and exploration points encourages discovery."

    Capsule for Pit People® Pit People®

    "Game features an open-ish world with side quests, secret areas, and collectibles encouraging discovery, though some find the map small and backtracking repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize character clothing colors and equipment, allowing some self-expression."

    Capsule for Fortune Summoners Fortune Summoners

    "Players can customize character color palettes and equipment, allowing some degree of self-expression beyond default appearances."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features imaginative fiction with cult themes, supernatural elements, and humorous scenarios."

    Capsule for Honey, I Joined a Cult Honey, I Joined a Cult

    "Game includes imaginative fiction elements such as demons, robots, and portals, blending Scott Pilgrim's comic/anime style with fantasy and video game references."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community feeling through co-op play, shared experiences, and multiplayer interactions."

    Capsule for Sackboy™: A Big Adventure Sackboy™: A Big Adventure

    "Strong community feeling through multiplayer co-op, shared experiences, and fan appreciation; players enjoy social interaction and collaborative achievements."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, upgrade characters, and learn strategies, reflecting personal growth and progression."

    Capsule for Figure Adventure Figure Adventure

    "Players learn character moves, improve skills, and develop strategies; leveling and upgrading provide personal development, though some find progression less impactful."

  • Health

    Game with the same Health vibe

    -5

    "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for Sacred Fire: A Role Playing Game Sacred Fire: A Role Playing Game

    "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not a background or idle game."

    Capsule for Zeno Clash 2 Zeno Clash 2

    "Game requires focused attention during combat and exploration; not described as a background or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play fosters social interaction and bonding, though no evidence of deep emotional or intimate connections."

    Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

    "Multiplayer co-op fosters social interaction and camaraderie, though no evidence of deep emotional or intimate connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear evidence of leadership roles; multiplayer is cooperative with shared decision-making."

    Capsule for The Backrooms: Survival The Backrooms: Survival

    "No clear evidence of leadership roles; multiplayer play is cooperative with shared decision-making and balanced interactions."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate levels, items, and upgrades; progression is core to gameplay."

    Capsule for Munchkin Digital Munchkin Digital

    "Players accumulate money, equipment, and upgrades; leveling up characters and buying items are core to gameplay progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and fun in gameplay, but hectic visuals and difficulty spikes can cause tension."

    Capsule for Entropy Survivors Entropy Survivors

    "Gameplay is fun and satisfying with a good flow, though some players note occasional difficulty spikes and visual clutter causing tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, dynamic soundtrack, and intense combat provide strong sensory stimulation and emotional engagement."

    Capsule for Hyper Light Drifter Hyper Light Drifter

    "Vibrant pixel art, energetic soundtrack by Anamanaguchi, and punchy combat effects provide strong sensory stimulation and emotional enjoyment."

  • Status
    -3

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Narrative loosely follows Scott Pilgrim comics with character references and thematic elements."

    Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

    "Narrative is a love letter to Scott Pilgrim with character dialogue, references, and plot elements, though some find story simplistic or confusing."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning in character switching and puzzle solving; combat is mostly straightforward but boss fights need tactics."

    Capsule for Crossing Souls Crossing Souls

    "Combat and boss fights require some planning and skill; RPG elements add strategic equipment and stat management, though combat is mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss fights provide some tension and challenge, though overall difficulty is moderate."

    Capsule for Xanadu Next Xanadu Next

    "Players experience challenge and occasional tension in boss fights and combat, though some find difficulty inconsistent and combat easy on normal."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; some find price high for content length, others appreciate the experience especially on sale."

    Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

    "Mixed opinions on price versus content length; some find it worth full price due to quality and replayability, others suggest waiting for sales."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, defeating enemies, and boss fights with beat-em-up violence."

    Capsule for Holo X Break Holo X Break

    "Core gameplay involves combat, punching enemies, and boss fights with visual effects of destruction and chaos."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to survive enemy encounters; some strategic defense elements."

    Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

    "Players manage health and resources to avoid death; some boss fights and enemies pose threats requiring strategic defense."

Last update: 27/05/2026