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Oik 3

PC (Microsoft Windows) • 2017

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Quick resume

Casual physics puzzle.

Global score

87/100

Genres

Casual, Indie

Pros

  • Relaxing casual puzzle gameplay
  • Large number of achievements for collectors
  • Low price and short playtime
  • Simple controls and minimalistic design
  • Some challenging and varied puzzles

Cons

  • Inconsistent and sometimes frustrating physics
  • Achievement spam causing crashes and lag
  • Lack of narrative or social features
  • Short game length
  • Repetitive and minimalistic graphics and audio

Motivations

  • Autonomy
    3

    "Players freely decide how and when to click blocks to solve puzzles, with timing and strategy involved."

  • Competence
    2

    "Puzzles require some skill and thinking, but are generally easy to complete; some frustration due to inconsistent physics."

  • Competition
    -5

    "No competitive or ranked modes; focus is on individual puzzle solving and achievement hunting."

  • Continuation
    1

    "Some players report playing in one sitting and buying sequels; others find it short and casual."

  • Cooperation
    -5

    "Single-player puzzle game with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players experiment with timing and block removal strategies to solve puzzles, encouraging creative problem solving."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    3

    "Players use the game for relaxation and distraction, sometimes during stressful life events."

  • Expectation
    -3

    "Most players engage voluntarily for fun or achievement hunting; some mention obligation to complete achievements."

  • Experimenting
    3

    "Players try different timing and block removal sequences to solve puzzles; trial and error is common."

  • Exploration
    -4

    "Levels are fixed puzzles with no exploration of new areas or secrets."

  • Expression
    -5

    "No character or environment customization; minimalistic and standardized presentation."

  • Fantasy
    -4

    "Game mechanics are abstract and minimalistic with no narrative or fictional immersion."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    2

    "Players develop puzzle-solving skills and learn mechanics, though limited by inconsistent physics."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not a background or idle game."

  • Intimacy
    -5

    "No social interaction or relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    3

    "Players progress through levels and unlock numerous achievements and trading cards."

  • Relaxation
    3

    "Relaxing music and casual puzzle gameplay provide a calming experience for many players."

  • Sensation
    1

    "Simple visual and audio feedback with some enjoyment from physics interactions and explosions."

  • Status
    3

    "Achievement hunters value the large number of achievements for profile decoration and recognition."

  • Story
    -5

    "No narrative or story elements; purely puzzle-based gameplay."

  • Strategy
    3

    "Requires planning and timing to solve puzzles effectively."

  • Thrill
    -3

    "Low suspense; some tension from trial and error but mostly controlled puzzle solving."

  • Value
    4

    "Low price and short playtime with many achievements provide good value for achievement hunters."

  • Violence
    -5

    "No combat or destructive violence; gameplay focuses on block removal and physics puzzles."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

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    Last update: 06/03/2026