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CrossCells

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

CrossCells is an ambient logic puzzle game.

Global score

83/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Challenging and well-designed puzzles
  • Calming and minimalistic presentation
  • Logical deduction without guessing required
  • Good value for price
  • Quality audio feedback and music

Cons

  • Short total playtime
  • Lack of undo or reset buttons
  • No dark mode by default
  • Some puzzles require mental juggling of many numbers
  • No multiplayer or community features

Motivations

  • Autonomy
    4

    "Players have freedom to decide which cells to activate or deactivate and solve puzzles through logical deduction without forced routines."

  • Competence
    4

    "The game challenges players with progressively harder puzzles requiring mental arithmetic and logical reasoning, providing a sense of achievement."

  • Competition
    -4

    "Focus is on individual puzzle solving at personal pace without leaderboards or direct competition."

  • Continuation
    1

    "Players tend to play in sessions lasting a few hours; some mention short total playtime but enjoy replaying or returning later."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players create solutions by selecting cells but within strict puzzle constraints; limited customization or creation beyond solving."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism
    3

    "Players use the game as a relaxing, meditative distraction with calming music and minimalistic design."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Some trial and error is used by players to test hypotheses, but mostly puzzles require logical deduction."

  • Exploration
    -3

    "Puzzles are fixed and known; no exploration of new areas or discovery beyond puzzle solving."

  • Expression
    -4

    "Minimalistic presentation with no avatar or environment customization."

  • Fantasy
    -5

    "Purely abstract and realistic puzzle gameplay without fictional or imaginative elements."

  • Fellowship
    -5

    "No community or social features; strictly solo play."

  • Growth
    4

    "Players develop logical thinking and mental arithmetic skills through progressively challenging puzzles."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through unlocking and completing puzzles, but no item collection or upgrades."

  • Relaxation
    4

    "Calming music and minimalistic visuals create a relaxing atmosphere conducive to flow."

  • Sensation
    2

    "Pleasant audio and visual feedback enhance the puzzle experience without overwhelming stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -5

    "No narrative or story elements; purely abstract puzzles."

  • Strategy
    4

    "Requires logical reasoning, planning, and problem solving to deduce correct cell selections."

  • Thrill
    -2

    "Low suspense or risk; puzzles are challenging but not tense or thrilling."

  • Value
    3

    "Good value for price with 50 handcrafted puzzles and quality design, though some find it short."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026