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PC (Microsoft Windows) • 2016

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Quick resume

It's a fun puzzle game. You have to connect as many figures as possible together. Use yellow "shifters" to change direction of the line. Get more points for longer line.

Global score

78/100

Genres

Indie, Strategy, Shooter, Arcade

Pros

  • Relaxing music and atmosphere
  • Simple and accessible puzzle gameplay
  • Low price and good value
  • Achievements and trading cards
  • Ranked mode with leaderboards

Cons

  • Repetitive and easy puzzles
  • Lack of tutorial and poor ui
  • Slow animations and pacing
  • No narrative or social features
  • Some technical and design flaws

Motivations

  • Autonomy
    3

    "Players can freely rotate triangle pointers to direct the path, allowing personal decision-making within puzzle constraints."

  • Competence
    2

    "Game involves skill in planning and timing to create longest path and achieve target scores, though many levels are easy and repetitive."

  • Competition
    2

    "Includes ranked mode with leaderboards encouraging score competition, but casual play and quick matches are also common."

  • Continuation
    1

    "Some players engage for a few hours or to complete achievements; others find it repetitive and stop quickly."

  • Cooperation
    -5

    "Entirely single-player puzzle experience with no cooperative elements."

  • Creativity
    1

    "Players experiment with path creation by rotating tiles, but within fixed puzzle layouts and limited mechanics."

  • Domination
    -5

    "No elements of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism
    3

    "Many players use the relaxing music and simple puzzles to unwind and distract from real life stress."

  • Expectation
    -3

    "Most players engage voluntarily for casual enjoyment or achievement hunting, not out of obligation."

  • Experimenting
    2

    "Players try different rotations and timing strategies to optimize paths and scores, though within limited puzzle rules."

  • Exploration
    -4

    "Levels are predefined or randomly generated but lack discovery or new areas; gameplay is repetitive."

  • Expression
    -4

    "Minimal customization; only a static anime character present, no avatar or environment personalization."

  • Fantasy
    -5

    "Game is abstract puzzle with no narrative or fictional setting; purely logical and realistic mechanics."

  • Fellowship
    -5

    "No social or community features; entirely solo play."

  • Growth
    1

    "Some learning curve in mastering timing and path planning, but overall low complexity limits deep skill growth."

  • Health
    -5

    "Sedentary puzzle game with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and planning; no background or passive play elements."

  • Intimacy
    -5

    "No social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    2

    "Progress through levels and achievements, with score-based advancement and collectible trading cards."

  • Relaxation
    3

    "Calm music and simple puzzles create a relaxing atmosphere for many players."

  • Sensation
    1

    "Visuals and audio are simple and soothing rather than intense or highly stimulating."

  • Status
    1

    "Leaderboards and achievements provide some recognition, though limited social visibility."

  • Story
    -5

    "No narrative or story elements present."

  • Strategy
    3

    "Requires logical planning and timing to optimize path and score, though puzzle complexity is moderate."

  • Thrill
    0

    "Minimal suspense or risk; some tension from timing but overall low thrill factor."

  • Value
    4

    "Low price and inclusion of trading cards and achievements seen as good value by many players."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

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    Last update: 06/03/2026