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OLDTV similar games & best alternatives

OLDTV

PC (Microsoft Windows), Mac • 2017

Related articles

Quick resume

Can you think twice in under a second?

Global score

94/100

Genres

Indie, Free To Play, Arcade

Similar games

    Pros

    • Free to play
    • Addictive and challenging gameplay
    • Excellent soundtrack
    • Frequent updates and developer communication
    • Customizable visual and accessibility options

    Cons

    • Can cause eye strain or headaches
    • Some frustration due to difficulty and color confusion (especially cyan)
    • Dlc required for full achievements
    • Short overall game length
    • Not suitable for colorblind or photosensitive players

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Relaxation, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely decide when and how to react with left or right clicks, with some later twists adding complexity but still requiring player control."

    • Competence
      5

      "Game challenges players' reaction speed and cognitive skills with increasing difficulty and feedback on performance."

    • Competition
      1

      "Some players mention achievements and leaderboards, but mostly focus on personal improvement and self-challenge rather than direct competition."

    • Continuation
      4

      "Many reviews mention addictive gameplay and repeated play sessions to improve scores and complete achievements."

    • Cooperation
      -5

      "Game is a solo experience focused on individual reaction and cognition without multiplayer or cooperative elements."

    • Creativity
      3

      "Players can customize visual settings including colorblind modes and aesthetics, and the game includes creative twists on a classic test."

    • Domination
      -5

      "Interactions are individual and self-directed with no social dominance or power exerted over others."

    • Escapism
      3

      "Players use the game as a challenging distraction and mental exercise, often to relieve boredom or stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting
      3

      "Game encourages trying different strategies and adapting to new mechanics introduced progressively."

    • Exploration
      2

      "Players discover new game modes, secrets, and mechanics as they progress, though environment is limited."

    • Expression
      2

      "Customization options for visuals and colorblind modes allow some personal expression."

    • Fantasy
      -4

      "Game is based on a realistic cognitive test (Stroop test) with no fictional or imaginative narrative."

    • Fellowship
      -4

      "Minimal social interaction; players mostly play alone without community or group identity focus."

    • Growth
      5

      "Strong emphasis on improving reaction time, cognitive skills, and mastering increasingly difficult challenges."

    • Health
      -5

      "Sedentary gameplay with no physical activity; some players report eye strain or headaches."

    • Idle
      -3

      "Requires focused attention and quick reactions; not suited for passive or background play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      4

      "Players accumulate achievements, unlock new levels and mechanics, and improve scores over time."

    • Relaxation
      -2

      "Game induces tension and frustration but also flow; not purely relaxing."

    • Sensation
      4

      "Strong sensory stimulation through visuals, sound effects, and music that enhance emotional engagement."

    • Status
      1

      "Some recognition through achievements and leaderboards, but social status is not a major focus."

    • Story
      1

      "Minimal narrative elements and lore hinted at, but gameplay is mostly context-free reaction testing."

    • Strategy
      3

      "Players must use mental strategies to adapt to changing rules and distractions."

    • Thrill
      4

      "Game creates suspense and excitement through time pressure and challenging mechanics."

    • Value
      5

      "Free to play with frequent updates and good content for the price; players appreciate the value."

    • Violence
      -5

      "No violent or destructive content; gameplay is constructive mental challenge."

    • Survival
      3

      "Players must avoid failure and maintain streaks under pressure, simulating survival of attention and reaction."

    Last update: 29/04/2026