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Garlic

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

You are Garlic, an onion-headed boy and you want to climb the Sacred Tower to meet the Cyber Goddess to seduce her...

Global score

89/100

Genres

Action, Adventure, Indie, Platform, Arcade

Pros

  • Tight and responsive controls
  • Challenging but fair difficulty
  • Unique art style and humor
  • Excellent soundtrack
  • Generous checkpoints and accessibility options

Cons

  • Steep difficulty curve may frustrate some
  • Some level design inconsistencies
  • Minor bugs and achievement issues
  • Occasional janky hitboxes and knockback
  • Lack of keyboard support at launch

Motivations

  • Autonomy
    4

    "Players have control over precise movement and dash directions, with some freedom in approach and recovery from hits."

  • Competence
    5

    "High skill ceiling with challenging platforming, requiring mastery of mechanics and precise timing."

  • Competition
    -3

    "Focus is on personal challenge and mastery rather than direct competition; some speedrunning elements exist but not emphasized in reviews."

  • Continuation
    4

    "Many players report addictive gameplay with long sessions and desire to keep playing despite difficulty."

  • Cooperation
    -5

    "Single-player experience with no mention of cooperative play."

  • Creativity
    3

    "Unique art style, humor, and minigames add creative variety beyond standard platforming."

  • Domination
    -5

    "No evidence of exerting control over others; focus is on individual challenge."

  • Escapism
    4

    "Players use the game as a challenging distraction and stress relief with humorous and absurd elements."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for platformers."

  • Experimenting
    3

    "Players explore advanced dash techniques and movement options to overcome challenges."

  • Exploration
    2

    "Some discovery of secrets and varied levels, though mostly linear progression."

  • Expression
    2

    "Customization limited but expressive art style and character animations allow some self-expression."

  • Fantasy
    3

    "Imaginative, surreal narrative and characters with anime and retro game influences."

  • Fellowship
    -4

    "Minimal social interaction; primarily solo play."

  • Growth
    5

    "Strong learning curve with skill acquisition and mastery of mechanics emphasized."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to difficulty."

  • Intimacy
    -5

    "No evidence of forming close relationships through gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Collectibles and upgrades exist but progression is mostly skill-based."

  • Relaxation
    -2

    "Gameplay is tense and challenging, though humor and music provide some relief."

  • Sensation
    4

    "Vibrant visuals, expressive animations, and dynamic music provide strong sensory stimulation."

  • Status
    -4

    "Achievements exist but social recognition is not a major focus."

  • Story
    3

    "Humorous narrative and cutscenes add context and personality to gameplay."

  • Strategy
    3

    "Requires planning and problem solving to master movement and level challenges."

  • Thrill
    4

    "High tension and suspense from difficult platforming and risk of instant death."

  • Value
    4

    "Players feel they receive good content and challenge for the price."

  • Violence
    -3

    "Combat is minimal and cartoonish; focus is on platforming rather than destruction."

  • Survival
    4

    "Avoiding death and managing hazards is a core gameplay element."

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    Last update: 06/03/2026