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The Impossible Game

Xbox 360, PlayStation 3, PlayStation Vita, PC (Microsoft Windows), Linux, Windows Phone, iOS, PlayStation Portable, Mac, Android • 2014

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Quick resume

The super-addictive and very, very hard platform game finally arrives on Steam - it's quite possibly the world's hardest game! As well as five classic Impossible Game levels, this desktop version includes an EXCLUSIVE new Level Editor.

Global score

84/100

Genres

Indie, Platform, Arcade, Music

Pros

  • Challenging and skill-based gameplay
  • Excellent and motivating soundtrack
  • Level editor for creative content
  • Addictive and rewarding progression
  • Low system requirements

Cons

  • Limited number of official levels
  • Some bugs and crashes reported
  • Can cause frustration and rage
  • Minimal narrative or social features
  • Level editor lacks workshop integration

Motivations

  • Autonomy
    4

    "Players control timing of jumps precisely with a single button, allowing personal skill expression and decision making."

  • Competence
    5

    "High difficulty and skill-based gameplay requiring precise timing and reaction, with frequent player feedback through deaths and progress."

  • Competition
    -3

    "No explicit competitive modes or leaderboards mentioned; focus is on personal challenge and mastery."

  • Continuation
    4

    "Players report habitual replay, long sessions, and repeated attempts to master levels despite frustration."

  • Cooperation
    -5

    "Single-player experience with no cooperative elements."

  • Creativity
    3

    "Includes a level editor allowing players to create and share custom levels, fostering creative engagement."

  • Domination
    -5

    "No indications of exerting control or superiority over others; gameplay is individual and self-focused."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress outlet, though some frustration is involved."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not due to obligation or pressure."

  • Experimenting
    2

    "Some experimentation with level editor and custom levels; gameplay itself is pattern memorization but with some novelty."

  • Exploration
    -4

    "Levels are fixed and memorized; no open exploration or discovery."

  • Expression
    2

    "Limited visual customization but creative expression through level creation."

  • Fantasy
    -4

    "Abstract, minimalistic graphics with no narrative or fictional immersion; realistic in terms of gameplay mechanics."

  • Fellowship
    -4

    "Minimal social interaction; community exists around level sharing but gameplay is solo."

  • Growth
    4

    "Players develop skills, muscle memory, and reaction times through repeated practice."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to difficulty and precision."

  • Intimacy
    -5

    "No social or emotional relationship building described."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through levels and achievements; level editor adds content progression."

  • Relaxation
    -3

    "Game induces frustration and tension due to difficulty; some players find catharsis in overcoming challenges."

  • Sensation
    3

    "Engaging soundtrack and rhythmic gameplay provide sensory stimulation and emotional excitement."

  • Status
    -3

    "No visible social status or ranking systems; achievements exist but focus is personal."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and abstract."

  • Strategy
    2

    "Requires memorization and timing strategy, but primarily reflex-based rather than complex planning."

  • Thrill
    4

    "High tension and suspense from challenging jumps and risk of failure."

  • Value
    4

    "Players perceive good value for price due to challenge, music, and replayability."

  • Violence
    -5

    "No violent content; gameplay involves avoiding obstacles rather than destruction."

  • Survival
    4

    "Gameplay centers on avoiding failure and surviving through precise timing and obstacle navigation."

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    Last update: 06/03/2026