OlliOlli Thumbnail

OlliOlli similar games & best alternatives

OlliOlli

PC (Microsoft Windows), Mac, Nintendo 3DS, Wii U, PlayStation 4, Xbox One, Android, PlayStation Vita, PlayStation 3, Linux • 2014

Related articles

Quick resume

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind.

Global score

78/100

Genres

Indie, Sport, Platform, Arcade, Racing

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Tight and responsive controls
    • Excellent soundtrack
    • High replayability with leaderboards and daily challenges
    • Addictive skill-based progression

    Cons

    • Steep learning curve and difficulty
    • No multiplayer or cooperative modes
    • Some reports of bugs and crashes
    • Lack of character customization
    • Linear level design with no exploration

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have full control over timing, tricks, and combos with a variety of moves to choose from, requiring personal skill and decision-making."

    • Competence
      5

      "High skill ceiling with challenging timing and precision required; players improve through practice and mastery."

    • Competition
      3

      "Includes leaderboards, daily challenges, and score chasing, encouraging comparison with others."

    • Continuation
      4

      "Highly addictive gameplay with players reporting repeated retries and long play sessions."

    • Cooperation
      -5

      "Entirely single-player focused with no cooperative or multiplayer modes."

    • Creativity
      1

      "Some freedom in combining tricks and combos, but levels and challenges are predefined without creation or modification."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-improvement focused."

    • Escapism
      4

      "Players use the game as a challenging distraction and stress relief, enjoying flow and immersion."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting
      3

      "Players explore various trick combinations and strategies to improve scores and complete challenges."

    • Exploration
      -3

      "Levels are linear and predefined with no open exploration or discovery elements."

    • Expression
      -4

      "No character customization or visual personalization options reported."

    • Fantasy
      -3

      "Skateboarding is stylized but grounded in realistic trick execution and timing; no strong fantasy elements."

    • Fellowship
      -4

      "Minimal social interaction; focus is on solo play and personal achievement."

    • Growth
      5

      "Strong emphasis on learning, skill acquisition, and improving timing and combos."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and precise timing; not suitable for casual or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      4

      "Players unlock new levels, harder challenges, and modes by completing objectives and improving scores."

    • Relaxation
      -2

      "Game is challenging and can be frustrating, requiring focus rather than relaxation."

    • Sensation
      3

      "Enjoyable soundtrack and satisfying audiovisual feedback enhance sensory stimulation."

    • Status
      2

      "Leaderboards and online rankings provide some social recognition."

    • Story
      -5

      "No narrative or story elements; gameplay is context-free and challenge-based."

    • Strategy
      3

      "Players plan trick sequences and timing to maximize scores and complete objectives."

    • Thrill
      4

      "High tension from precise timing and risk of failure creates suspense and thrill."

    • Value
      3

      "Generally considered good value for price with extensive content and replayability."

    • Violence
      -4

      "Focus on skillful trick execution and combos rather than combat or destruction."

    • Survival
      3

      "Players must avoid failure by precise timing and maintaining momentum to progress."

    Last update: 29/04/2026