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1 Screen Platformer

PC (Microsoft Windows) • 2019

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Quick resume

This is a SHORT, 2D PLATFORMER with TIGHT CONTROLS about exploring a single level to get past a bunch of TRAPS. There is an EASY mode and a HARD mode depending on your skill level.

Global score

87/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Tight and responsive controls
  • Multiple characters with unique challenges
  • Challenging but fair difficulty
  • Good value for price
  • Active and enthusiastic developer

Cons

  • Very short with only one level
  • Repetitive gameplay after multiple runs
  • Some frustrating mechanics (fog, hard mode spikes)
  • Limited achievement variety
  • Minor control and hitbox issues

Motivations

  • Autonomy
    3

    "Players can choose among multiple characters with different abilities and modes, allowing personal decision-making and varied playstyles."

  • Competence
    4

    "The game challenges players with precise platforming, timing, and pattern memorization, rewarding skill mastery and offering a hard mode with significant difficulty spikes."

  • Competition
    3

    "Includes leaderboards and speedrunning elements encouraging players to compete for best times and scores."

  • Continuation
    2

    "Short game with limited content but replay value through multiple characters, difficulties, and speedrunning; some players report habitual replaying to improve times."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players experiment with different characters and their unique abilities, but the game is limited to a single level with preset design."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress relief through focused platforming."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    3

    "Trying different characters and modes encourages exploration of mechanics and varied strategies."

  • Exploration
    -3

    "The game is confined to a single screen level with minor variations; limited discovery but some players explore fog mechanics."

  • Expression
    -4

    "No customization or personalization options; players use predefined characters and visuals."

  • Fantasy
    1

    "The game features stylized pixel art and fictional characters but no deep narrative or immersive fantasy elements."

  • Fellowship
    -5

    "No social or community gameplay; strictly solo experience."

  • Growth
    3

    "Players improve skills through repeated attempts and mastering challenging platforming sequences."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming."

  • Idle
    -4

    "Requires focused attention and precise inputs; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    2

    "Players unlock checkpoints and achievements, and progress through characters and difficulty modes, but no item collection or upgrades."

  • Relaxation
    -1

    "The game is challenging and can be frustrating, but some players find satisfaction and flow in mastering it."

  • Sensation
    2

    "Enjoyable pixel art, sound design, and tight controls provide sensory and emotional engagement."

  • Status
    2

    "Leaderboards and achievements offer recognition and social visibility for skilled players."

  • Story
    -4

    "No narrative or plot; gameplay is context-free and focused on platforming challenges."

  • Strategy
    3

    "Players plan routes and timing to optimize runs and collect items, especially in harder modes."

  • Thrill
    3

    "The game provides suspense and tension through precise timing and risk of instant death."

  • Value
    4

    "Players perceive good value for money given the price and quality of gameplay."

  • Violence
    -4

    "No combat or destructive gameplay; focus is on navigation and avoidance."

  • Survival
    3

    "Players must avoid hazards and manage precise movements to survive and progress."

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    Last update: 06/03/2026