OMON Simulator similar games & best alternatives
OMON Simulator
2019
Related articles
Quick resume
You are an officer in a special unit called OMON. Ensure the safety of citizens at rallies, protests and public actions. Take care of the protection of the first persons of superpowers.
Global score
73/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Low price
- Easy achievements
- Humorous meme content
- Cooperative multiplayer mode
- Unique political satire theme
Cons
- Numerous bugs and crashes
- Poor controls and hitboxes
- Lack of meaningful gameplay depth
- Offensive and controversial content
- Limited replayability and short play sessions
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Domination, Violence, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy2
"Players have some freedom to choose actions and order of task completion despite bugs and limited gameplay."
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Competence-3
"Gameplay is buggy, controls are clunky, and tasks are simple or repetitive, providing minimal skill challenge."
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Competition-4
"No evidence of competitive modes or ranked play; focus is on personal achievement hunting and casual play."
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Continuation-3
"Many players report short play sessions, frustration with bugs, and quick abandonment after achievements."
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Cooperation1
"Includes a cooperative multiplayer mode, but it is buggy and rarely mentioned positively."
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Creativity-2
"Limited player creativity; mostly predefined tasks and scripted interactions with minimal customization."
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Domination3
"Gameplay involves exerting control over NPCs through arrests and violence, showing dominance themes."
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Escapism3
"Some players use the game as a humorous or stress-relieving distraction despite its flaws."
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Expectation-4
"Players generally engage voluntarily for humor or achievements, not out of obligation or pressure."
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Experimenting1
"Players can explore different actions and scenarios, though limited by bugs and game design."
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Exploration-2
"Game world is small and repetitive; exploration is limited and often hindered by bugs."
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Expression-3
"No character customization or meaningful self-expression; mostly default avatars and preset visuals."
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Fantasy2
"Players roleplay as riot police in exaggerated, meme-like scenarios with fictionalized political figures."
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Fellowship-3
"Minimal social connection; multiplayer exists but is buggy and not a major focus."
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Growth-4
"Little learning or skill development; gameplay is simple and repetitive with minimal progression."
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Health-5
"No physical activity or health-related features; typical sedentary gameplay."
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Idle3
"Some players idle the game for trading cards; gameplay sessions can be short and casual."
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Intimacy-4
"No evidence of close relationships or emotional social interactions."
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Leadership1
"Players take on a leadership role as police officers directing actions, though limited by game design."
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Progression1
"Some progression through achievements and ranks, but overall limited and trivial."
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Relaxation-2
"Game is buggy and frustrating for many; some find humor and stress relief but not a smooth relaxing experience."
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Sensation1
"Some enjoy the absurd humor and music; sensory stimulation is basic and not a major focus."
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Status-3
"Achievements provide some recognition but social status or popularity is minimal."
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Story-4
"No meaningful narrative; gameplay is context-free and meme-driven without plot depth."
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Strategy-4
"Gameplay lacks strategic depth; tasks are straightforward and require minimal planning."
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Thrill-2
"Some adrenaline from chaotic scenarios but overall gameplay is predictable and buggy."
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Value2
"Low price and easy achievements provide perceived value for some players despite poor quality."
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Violence4
"Gameplay involves beating, arresting, and dominating NPCs, with explicit violent actions."
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Survival-4
"No survival mechanics; stable environment with no real threats or resource management."
Last update: 29/04/2026