Bad Guys at School similar games & best alternatives
Bad Guys at School
2020
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Quick resume
In Bad Guys at School you can play as students and revolt against school system by completing missions, or decide to become a teacher that must maintain order despite the violence and brutality in the school.
Global score
87/100
Genres
Action, Casual, Indie, Simulator
Pros
- Funny and silly gameplay
- Good value for price
- Multiplayer with friends is enjoyable
- Creative physics-based chaos
- Reminds players of bully
Cons
- Limited content and repetitive missions
- Bugs and technical issues
- Poor ai and empty environments
- Lack of deep story or progression
- Small player base and empty servers
Motivations
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Autonomy4
"Players have freedom to cause chaos, choose missions, and experiment with various tools and actions in an open sandbox environment."
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Competence2
"Some skill involved in completing missions and using physics-based interactions, but overall gameplay is simple and repetitive."
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Competition-3
"Focus is mostly on casual play and messing around; multiplayer exists but no strong emphasis on ranked or competitive modes."
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Continuation-2
"Game tends to get boring after a few hours or days due to repetitive missions and limited content, leading to early disengagement."
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Cooperation3
"Multiplayer mode encourages playing with friends to have fun together, though no deep teamwork mechanics."
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Creativity3
"Players can experiment with various items, cause chaos, and use physics in creative ways, though limited customization."
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Domination2
"Some player versus player interactions and griefing possible, but mostly lighthearted and chaotic rather than serious domination."
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Escapism4
"Players use the game as a humorous stress relief and distraction from real life, enjoying silly and absurd scenarios."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting4
"Game encourages trying out different items, glitches, and physics interactions for amusement."
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Exploration1
"Some exploration of school and town environments, but map is small and mostly familiar after initial play."
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Expression-2
"Limited character customization; players mostly use preset avatars with minimal personalization."
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Fantasy3
"Players engage in exaggerated, absurd, and unrealistic school mischief and chaos, akin to a parody fantasy."
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Fellowship3
"Community aspect mainly through multiplayer with friends; limited broader social or community features."
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Growth-2
"Minimal learning or skill development; gameplay is simple and repetitive with little progression depth."
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Health-5
"Typical sedentary video game play with no physical activity involved."
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Idle-3
"Requires active engagement and attention; not designed for background or idle play."
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Intimacy-3
"Social interactions are casual and surface-level; no deep emotional or relationship-building features."
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Leadership-4
"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
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Progression1
"Some progression through unlocking items and reputation, but limited and repetitive after initial stages."
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Relaxation3
"Provides humorous, lighthearted fun and stress relief, balancing silliness with casual gameplay."
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Sensation2
"Enjoyable ragdoll physics and funny animations provide sensory and emotional amusement."
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Status-3
"Little emphasis on social recognition or status; achievements and progress are mostly personal."
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Story-3
"Minimal story or narrative; gameplay focuses on sandbox chaos and missions without deep plot."
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Strategy-2
"Missions are straightforward with limited strategic depth; gameplay is mostly simple and chaotic."
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Thrill1
"Some excitement from unpredictable physics and chaos, but overall low risk and tension."
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Value4
"Players feel the game offers good entertainment value for its low price."
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Violence3
"Enjoyment of cartoonish combat, destruction, and mayhem is a core part of the game."
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Survival-4
"No survival or threat mechanics; gameplay occurs in stable, low-risk environment."
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Last update: 06/03/2026