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Bad Guys at School

PC (Microsoft Windows) • 2020

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Quick resume

In Bad Guys at School you can play as students and revolt against school system by completing missions, or decide to become a teacher that must maintain order despite the violence and brutality in the school.

Global score

87/100

Genres

Action, Casual, Indie, Simulator

Pros

  • Funny and silly gameplay
  • Good value for price
  • Multiplayer with friends is enjoyable
  • Creative physics-based chaos
  • Reminds players of bully

Cons

  • Limited content and repetitive missions
  • Bugs and technical issues
  • Poor ai and empty environments
  • Lack of deep story or progression
  • Small player base and empty servers

Motivations

  • Autonomy
    4

    "Players have freedom to cause chaos, choose missions, and experiment with various tools and actions in an open sandbox environment."

  • Competence
    2

    "Some skill involved in completing missions and using physics-based interactions, but overall gameplay is simple and repetitive."

  • Competition
    -3

    "Focus is mostly on casual play and messing around; multiplayer exists but no strong emphasis on ranked or competitive modes."

  • Continuation
    -2

    "Game tends to get boring after a few hours or days due to repetitive missions and limited content, leading to early disengagement."

  • Cooperation
    3

    "Multiplayer mode encourages playing with friends to have fun together, though no deep teamwork mechanics."

  • Creativity
    3

    "Players can experiment with various items, cause chaos, and use physics in creative ways, though limited customization."

  • Domination
    2

    "Some player versus player interactions and griefing possible, but mostly lighthearted and chaotic rather than serious domination."

  • Escapism
    4

    "Players use the game as a humorous stress relief and distraction from real life, enjoying silly and absurd scenarios."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying out different items, glitches, and physics interactions for amusement."

  • Exploration
    1

    "Some exploration of school and town environments, but map is small and mostly familiar after initial play."

  • Expression
    -2

    "Limited character customization; players mostly use preset avatars with minimal personalization."

  • Fantasy
    3

    "Players engage in exaggerated, absurd, and unrealistic school mischief and chaos, akin to a parody fantasy."

  • Fellowship
    3

    "Community aspect mainly through multiplayer with friends; limited broader social or community features."

  • Growth
    -2

    "Minimal learning or skill development; gameplay is simple and repetitive with little progression depth."

  • Health
    -5

    "Typical sedentary video game play with no physical activity involved."

  • Idle
    -3

    "Requires active engagement and attention; not designed for background or idle play."

  • Intimacy
    -3

    "Social interactions are casual and surface-level; no deep emotional or relationship-building features."

  • Leadership
    -4

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression
    1

    "Some progression through unlocking items and reputation, but limited and repetitive after initial stages."

  • Relaxation
    3

    "Provides humorous, lighthearted fun and stress relief, balancing silliness with casual gameplay."

  • Sensation
    2

    "Enjoyable ragdoll physics and funny animations provide sensory and emotional amusement."

  • Status
    -3

    "Little emphasis on social recognition or status; achievements and progress are mostly personal."

  • Story
    -3

    "Minimal story or narrative; gameplay focuses on sandbox chaos and missions without deep plot."

  • Strategy
    -2

    "Missions are straightforward with limited strategic depth; gameplay is mostly simple and chaotic."

  • Thrill
    1

    "Some excitement from unpredictable physics and chaos, but overall low risk and tension."

  • Value
    4

    "Players feel the game offers good entertainment value for its low price."

  • Violence
    3

    "Enjoyment of cartoonish combat, destruction, and mayhem is a core part of the game."

  • Survival
    -4

    "No survival or threat mechanics; gameplay occurs in stable, low-risk environment."

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    Last update: 06/03/2026