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Bum Simulator similar games & best alternatives

Bum Simulator

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Bum Simulator is a sandbox game bursting with inappropriate humor and memorable characters. You live on the streets of Bumsville. Do you have what it takes to adapt, survive and become an urban legend?

Global score

88/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG)

Similar games

    Pros

    • Humorous and unique concept
    • Engaging story and characters
    • Creative base building and crafting
    • Open world exploration
    • Good value for price

    Cons

    • Some bugs and glitches
    • Inventory and crafting tedium
    • Short main story
    • Lack of multiplayer
    • Some grind and repetitive tasks

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, choose actions like begging, fighting, crafting, base building, and customizing signs."

    • Competence
      3

      "Gameplay involves skillful crafting, combat, base defense, and resource management with feedback and progression."

    • Competition
      -3

      "Focus is on personal progression and story; no evidence of ranked or direct player-vs-player competition."

    • Continuation
      3

      "Players report long play sessions, achievement hunting, and habitual engagement despite some grind and bugs."

    • Cooperation
      1

      "Some cooperative elements like playing with son and suggestions for multiplayer, but mostly single-player focus."

    • Creativity
      4

      "Strong creativity in base building, crafting, customizing begging signs, and upgrading equipment."

    • Domination
      -2

      "Interactions with others are mostly humorous or equal; no strong evidence of exerting control or superiority."

    • Escapism
      4

      "Players use the game as a humorous escape from real-life stress and enjoy absurd, silly gameplay."

    • Expectation
      -4

      "Engagement driven by intrinsic interest, humor, and personal enjoyment rather than obligation or pressure."

    • Experimenting
      3

      "Players try different mechanics, crafting recipes, base designs, and combat tactics, exploring game systems."

    • Exploration
      3

      "Open world with multiple locations, side quests, and collectibles encourage discovery and curiosity."

    • Expression
      4

      "Customization of begging signs, base decoration, and character choices allow personal expression."

    • Fantasy
      4

      "Absurd, exaggerated scenarios with talking shopping carts, explosive pigeons, and cartoonish humor."

    • Fellowship
      1

      "Some community feeling through shared humor and playing with family, but mostly solo play."

    • Growth
      3

      "Players develop skills, unlock abilities, and learn crafting and combat strategies over time."

    • Health
      -5

      "Game is sedentary with no physical activity or rehab elements."

    • Idle
      -3

      "Requires active attention for crafting, combat, and missions; not a background or idle game."

    • Intimacy
      -4

      "Social interactions are superficial and humorous; no evidence of close emotional relationships."

    • Leadership
      1

      "Some elements of commanding bum allies and base defense, but no strong leadership roles."

    • Progression
      4

      "Clear progression through story, skill upgrades, base building, and item collection."

    • Relaxation
      2

      "Humorous and silly tone provides relaxation, though some grind and bugs cause mild frustration."

    • Sensation
      3

      "Enjoyable audio-visual style with quirky music and funny voice acting provide sensory fun."

    • Status
      -3

      "Achievements exist but social recognition or popularity is not a major focus."

    • Story
      3

      "Engaging and humorous story with characters and plot, more than just context-free activities."

    • Strategy
      3

      "Requires planning for base defense, resource management, and combat tactics."

    • Thrill
      2

      "Some suspense from police chases and raids, but overall gameplay is lighthearted and controlled."

    • Value
      4

      "Players report good entertainment value for price, especially on sale."

    • Violence
      2

      "Combat and fighting exist but are cartoonish and humorous rather than realistic or brutal."

    • Survival
      3

      "Survival elements like hunger, thirst, and base defense add challenge but are not overly demanding."

    Where to buy

    Last update: 29/04/2026