Walking Zombie 2 similar games & best alternatives

Walking Zombie 2

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S • 2019

Should you play it?

Zombie singleplayer shooter in modern polygon graphics with rich RPG elements.

What works
  • Free to play
  • Engaging story with humor
  • Weapon customization and upgrades
  • Long gameplay with many quests
  • Runs well on low-end pcs
Things to keep in mind
  • Repetitive missions and locations
  • Pay-to-win elements and microtransactions
  • Gas mechanic limits playtime
  • Some clunky controls and ui issues
  • Limited character customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Vagrant

  • Tails of Iron 2: Whiskers of Winter

  • Noobs Want to Live

  • Super Trench Attack!

  • Atomic Heart

  • BioShock™ Remastered

  • Atomfall

  • Terminator: Resistance

  • Joe Dever's Lone Wolf HD Remastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Pale Abyss - Prototype

  • Song of Iron

  • It Comes In Waves

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    GIBZ

  • Progression

    The Last Faith

  • Violence

    Yet Another Zombie Defense

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Walking Zombie 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose crew, ships, routes, and strategies, though some upgrade requirements impose constraints."

    Capsule for Nantucket Nantucket

    "Players can choose character builds, skills, and weapon upgrades freely, but travel is limited by gas mechanic and mission structure."

  • Competence

    Game with the same Competence vibe

    2

    "Game offers some skill challenges and upgrades but overall gameplay is easy and repetitive with limited difficulty."

    Capsule for Just Cause™ 3 Just Cause™ 3

    "Game involves skill upgrades, weapon customization, and combat challenges, though some missions and combat are repetitive and easy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or PvP elements; focus is on single-player experience without comparison to others."

    Capsule for Twinsen's Little Big Adventure Classic Twinsen's Little Big Adventure Classic

    "No evidence of competitive or PvP elements; focus is on solo progression and personal pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual return to the game despite some repetitiveness and bugs."

    Capsule for Age of History II Age of History II

    "Many players report long playtimes and habitual return to the game, though some find it repetitive and grindy."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can customize characters and weapons, but mission structure and environments are somewhat repetitive."

    Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

    "Some weapon customization and character skill builds, but mission structure and environments are repetitive."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo gameplay with no player interaction."

    Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

    "No social dominance or power over others; solo play with no player interaction."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, casual distraction with humorous tone and fast-paced zombie shooting."

    Capsule for GIBZ GIBZ

    "Players use the game as a casual, fun distraction with humorous story and zombie shooting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for Cookard Cookard

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with different weapons, perks, and strategies during runs, though the core gameplay loop is consistent."

    Capsule for Zombieville USA 3D Zombieville USA 3D

    "Players can experiment with different weapons, skills, and perks, though gameplay loops are somewhat repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and terrain, but missions are somewhat repetitive with limited new area discovery."

    Capsule for Firehawk FPV: Drone Fighter Firehawk FPV: Drone Fighter

    "Some exploration of different maps and locations, but many areas and missions are reused and repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic skins and weapon customization available, but limited personalization."

    Capsule for Rebel Forces Rebel Forces

    "Weapon skins and some customization available, but limited character personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Zombie apocalypse setting with exaggerated, humorous, and over-the-top elements."

    Capsule for Dead Rising® 2 Dead Rising® 2

    "Zombie apocalypse setting with humorous and exaggerated story elements, including supernatural references."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for The Red Stare The Red Stare

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling, gear upgrades, and skill acquisition supports learning and development."

    Capsule for Infernax Infernax

    "Character progression through leveling, skill points, and weapon upgrades supports learning and development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention; gameplay is continuous and engaging during sessions."

    Capsule for Chex Quest HD Chex Quest HD

    "Requires active engagement; gas mechanic limits continuous play but players often engage in focused sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solo gameplay only."

    Capsule for Flinthook Flinthook

    "No social or emotional relationship building; solo gameplay only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Squirreltopia Squirreltopia

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, acquiring weapons, upgrading gear, and completing quests."

    Capsule for The Last Faith The Last Faith

    "Strong emphasis on leveling up, collecting weapons, upgrading gear, and completing quests."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally casual and accessible gameplay with some tension from combat challenges."

    Capsule for Halo: Spartan Strike Halo: Spartan Strike

    "Generally casual and fun gameplay with some tension from combat and resource management."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic sensory stimulation with simple graphics and sounds; some players enjoy the quirky audio effects."

    Capsule for Barro 2020 Barro 2020

    "Simple polygonal graphics and sound provide moderate sensory stimulation; some players find audio repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but no multiplayer visibility."

    Capsule for Eufloria HD Eufloria HD

    "No social recognition or status systems; achievements exist but no multiplayer visibility."

  • Story

    Game with the same Story vibe

    3

    "Engaging, humorous narrative with characters and themes; story is a key part of player experience."

    Capsule for Pikuniku Pikuniku

    "Players engage with a humorous, quirky narrative and character interactions throughout the game."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical elements in combat and resource management, but overall gameplay is straightforward."

    Capsule for GOCCO OF WAR GOCCO OF WAR

    "Some tactical elements in combat, resource management, and skill point allocation, but overall straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and challenges, but overall gameplay is lighthearted and low risk."

    Capsule for LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2

    "Some suspense from combat and boss fights, but overall gameplay is easy and low risk."

  • Value

    Game with the same Value vibe

    3

    "Free to play with optional purchases; many players find good value in gameplay and content."

    Capsule for Closers Closers

    "Free to play with optional purchases; many players find good value in gameplay despite grind and microtransactions."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves shooting and killing zombies with various weapons."

    Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

    "Core gameplay involves shooting and killing zombies with various weapons."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources like ammo and health to survive against threats."

    Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

    "Players manage resources like gas and ammo and face zombie threats, though difficulty is generally low."

Last update: 01/06/2026