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One Thousand Lies

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

One day, Ciarán starts receiving enigmatic emails from a mysterious sender, turning his everyday life into a mess of a romantic comedy with psychological themes mixed in. What lies beyond the mystery he's been presented with? In the words of Harry H.: "If you want to know the truth, go find it".

Global score

89/100

Genres

Casual, Free To Play, Simulator, Visual Novel, Point-and-click

Pros

  • Deep and original story
  • Well-developed characters
  • High quality art and music
  • Free to play
  • Emotional and philosophical depth

Cons

  • No player choices or interactivity
  • Some find pacing slow or dialogue verbose
  • Limited visual variety and animations
  • Lack of localization in some languages
  • Short length for some players

Motivations

  • Autonomy
    -4

    "Kinetic visual novel with no player choices or branching paths; player follows a fixed narrative without control over decisions"

  • Competence
    1

    "Reading and progressing through the story requires attention and comprehension, but no skill-based challenges"

  • Competition
    -5

    "No competitive elements, multiplayer, or leaderboards; purely single-player narrative experience"

  • Continuation
    3

    "Players invest multiple hours (6-12) reading the story and often replay to understand deeper meanings and hidden truths"

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or social collaboration"

  • Creativity
    3

    "Players engage with a unique, well-crafted story and characters, though no creation or modification mechanics"

  • Domination
    -5

    "No elements of exerting control or superiority over others; focus is on personal narrative experience"

  • Escapism
    4

    "Provides an immersive, emotional, and philosophical story that allows players to escape real life through narrative"

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest in story, humor, and characters; no obligation or pressure"

  • Experimenting
    -3

    "Fixed story with no branching or exploration of alternate paths; limited novelty exploration"

  • Exploration
    -4

    "Linear narrative with no discovery of new areas or secrets through gameplay; exploration is intellectual via story"

  • Expression
    -4

    "No character customization or avatar personalization; visual presentation is fixed"

  • Fantasy
    2

    "Story blends slice-of-life with some mythological and philosophical elements, creating a partly imaginative experience"

  • Fellowship
    -4

    "No social or community features; experience is solitary and individual"

  • Growth
    3

    "Players develop understanding and insight through story and character development; intellectual growth"

  • Health
    -5

    "Sedentary activity with no physical movement or exercise involved"

  • Idle
    -4

    "Requires sustained attention and focus to read and comprehend the story; not a background or idle activity"

  • Intimacy
    1

    "Emotional connection to characters and story, but no direct social interaction or relationship building"

  • Leadership
    -5

    "No leadership or management roles; player is a passive observer of the story"

  • Progression
    2

    "Progression through story chapters and unlocking of an epilogue and achievements; narrative advancement"

  • Relaxation
    3

    "Generally relaxing and immersive reading experience with moments of humor and emotional depth"

  • Sensation
    2

    "Enjoyable music and art provide sensory stimulation, though visual and audio effects are moderate"

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not socially evaluated"

  • Story
    5

    "Strong narrative immersion with deep, philosophical, and emotional storytelling praised by players"

  • Strategy
    -4

    "No strategic or problem-solving gameplay; reading a fixed story requires no planning or logic puzzles"

  • Thrill
    1

    "Some suspense and plot twists provide mild thrill, but overall controlled and calm narrative flow"

  • Value
    5

    "Free to play with high quality story, art, and music; excellent perceived value for time invested"

  • Violence
    -5

    "No combat or destructive gameplay; focus on narrative and character interactions"

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe narrative environment"

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    Last update: 06/03/2026