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Kidnapped Girl

PC (Microsoft Windows) • 2020

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Quick resume

The main character, named Clive, considers himself a psychopath. He has long wanted to hurt someone. So Clive kidnapped a girl on his seventeenth birthday. But the victim was more complicated than he'd thought.

Global score

86/100

Genres

Adventure, Casual, Indie, Simulator, Free To Play, Visual Novel

Pros

  • Engaging and emotional story
  • High quality art and music
  • Free to play
  • Russian voice acting adds atmosphere
  • Workshop mod support

Cons

  • Very short gameplay
  • Limited player choices
  • Some find story and themes disturbing
  • English translation issues
  • Lack of multiple endings or depth

Motivations

  • Autonomy
    -2

    "The game is a visual novel with limited player choices (only a few decisions affect endings), indicating more following a preset story than full control."

  • Competence
    -3

    "Gameplay involves reading and making simple choices, with minimal skill or challenge."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story experience."

  • Continuation
    1

    "Some players replay to see different endings and workshop mods, but overall short playtime and limited content reduce habitual play."

  • Cooperation
    -5

    "Single-player visual novel with no cooperative gameplay."

  • Creativity
    2

    "Players can explore different story paths and workshop mods exist, but base game has limited creative input."

  • Domination
    -5

    "No social dominance or power over others; interactions are narrative and equal."

  • Escapism
    4

    "Players use the game to experience a dark, emotional story distinct from real life."

  • Expectation
    -4

    "Players engage voluntarily for interest and entertainment, not obligation."

  • Experimenting
    -2

    "Limited choices and story paths reduce experimentation; mostly following established narrative."

  • Exploration
    -3

    "Story unfolds in fixed settings with little discovery or new areas."

  • Expression
    -3

    "Minimal character customization or self-expression; mostly fixed visuals."

  • Fantasy
    3

    "Story involves psychological and fictional elements, including a dark romance and edgy characters."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social connection."

  • Growth
    2

    "Some character development and emotional insight occur, but limited player skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -4

    "Requires focused reading and attention; not a background or idle game."

  • Intimacy
    1

    "Emotional connection to characters is present but limited social interaction."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    1

    "Progression is narrative-based through story endings rather than item or power accumulation."

  • Relaxation
    2

    "Some players find the story emotionally engaging and cathartic, though themes are dark."

  • Sensation
    1

    "Visual and auditory elements are appreciated but not highly stimulating."

  • Status
    -5

    "No social status or recognition mechanics."

  • Story
    4

    "Strong narrative focus with emotional and psychological themes."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; choices are straightforward."

  • Thrill
    1

    "Some suspense in story but overall controlled and predictable narrative."

  • Value
    4

    "Free game with positive reception for story and art; good value for time invested."

  • Violence
    2

    "Themes include violence and dark psychological content, though not graphically explicit."

  • Survival
    -3

    "No survival mechanics or threat avoidance; stable narrative environment."

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    Last update: 06/03/2026