Oxygen similar games & best alternatives

Oxygen

Linux, PC (Microsoft Windows), Mac • 2023

Should you play it?

Oxygen is a survival city builder. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and more importantly keep the Oxygen Center running!

What works
  • Engaging survival and resource management mechanics
  • Challenging but rewarding gameplay
  • Low system requirements and small file size
  • Active developer support and updates
  • Relaxing atmosphere with good soundtrack
Things to keep in mind
  • Lack of narrative depth or endgame goals
  • Some ui and micromanagement frustrations
  • Mid/late-game pacing can feel slow or repetitive
  • Limited visual polish and voice acting quality
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Oxygen: First Breath

  • Overcrowd: A Commute 'Em Up

  • Car Manufacture

  • Solargene

  • Arcade Tycoon ™ : Simulation Game

  • Egypt: Old Kingdom

  • Project Hospital

  • Niche - a genetics survival game

  • Terraformers

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcade Tycoon ™ : Simulation Game

  • Coffee Shop Tycoon

  • Over the Counter

If you liked…

Recommendations by what you enjoyed most

  • Survival

    ALL WILL FALL

  • Competence

    Banished

  • Escapism

    New Cycle

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Oxygen: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Fantasy, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to plan, build, and manage their settlement with strategic choices and custom building placement."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Players can freely choose research paths, building placements, and manage workforce assignments, allowing personal control over settlement development."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with complex resource balancing and survival mechanics requiring skillful management and strategic planning."

    Capsule for Banished Banished

    "The game offers challenging resource management, survival mechanics, and strategic planning that require skill and adaptation."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or competitive elements; focus is on personal colony management."

    Capsule for Hell Architect: Prologue Hell Architect: Prologue

    "No evidence of competitive modes or player comparison; focus is on individual colony management and survival."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual engagement, though some find late game slow and repetitive."

    Capsule for Widget Inc. Widget Inc.

    "Many players report long play sessions and habitual engagement despite some mid/late-game slowdown."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual management without multiplayer or cooperative elements."

    Capsule for Tavern Master Tavern Master

    "Single-player experience focused on independent management with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can build and manage settlements with some strategic choices, but limited customization and mostly predefined structures."

    Capsule for The Mims Beginning The Mims Beginning

    "Players can design and plan their settlements with some freedom, including placement of buildings and trees, but within predefined structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No player domination or power over others; interactions are limited to managing own colony."

    Capsule for Aven Colony Aven Colony

    "No social dominance or power over others; interactions are limited to managing own colony."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an immersive post-apocalyptic survival experience to escape real life."

    Capsule for New Cycle New Cycle

    "Players use the game as a relaxing or immersive escape into a post-apocalyptic survival scenario."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    Capsule for Resident Evil 2 Resident Evil 2

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, skill builds, and exploration paths to optimize survival."

    Capsule for Dead In Bermuda Dead In Bermuda

    "Players try different strategies, research paths, and settlement layouts to optimize survival and efficiency."

  • Exploration

    Game with the same Exploration vibe

    2

    "Map exploration and resource gathering are part of gameplay, though the environment is fixed; some discovery involved."

    Capsule for Eternal Return Eternal Return

    "Exploration of new map areas and resource gathering is part of gameplay, though limited compared to core building."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization through builds and gear, but limited cosmetic or avatar personalization."

    Capsule for Dwarven Realms Dwarven Realms

    "Some customization in settlement design and naming characters, but limited avatar or aesthetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."

    Capsule for Oxygen: First Breath Oxygen: First Breath

    "Game is grounded in a plausible post-apocalyptic scenario with realistic survival mechanics rather than high fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn and develop skills in resource management, tech progression, and strategic planning."

    Capsule for Havendock Havendock

    "Players develop skills in resource management and strategic planning; game progression involves learning and improvement."

  • Health

    Game with the same Health vibe

    -5

    "Gameplay is sedentary with no physical activity or health-related mechanics."

    Capsule for DRAGON QUEST BUILDERS™ 2 DRAGON QUEST BUILDERS™ 2

    "Gameplay is sedentary with no physical activity or health-related mechanics beyond in-game character health."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and micromanagement; not suited for idle or background play."

    Capsule for Project Hospital Project Hospital

    "Requires regular attention and micromanagement; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

    Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players direct and manage colonists and production, but no multiplayer leadership roles."

    Capsule for Kubifaktorium Kubifaktorium

    "Players lead and manage their colony, making decisions and guiding development, but no multiplayer leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Advancement through ages, technology upgrades, and resource accumulation drive progression."

    Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

    "Strong emphasis on research, technology upgrades, and resource accumulation driving game progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite some challenging moments."

    Capsule for Founders' Fortune Founders' Fortune

    "Many players find the game relaxing and enjoyable despite some challenging moments."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant visuals and soothing soundtrack provide mild sensory enjoyment."

    Capsule for Upside Down Upside Down

    "Visuals and soundtrack provide a pleasant but subdued sensory experience."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    0

    "Minimal story present; some players desire more narrative but gameplay is mostly context-free."

    Capsule for Lost But Found Lost But Found

    "Minimal narrative beyond introductory setting; gameplay is largely context-free survival and management."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource allocation, and problem solving under pressure."

    Capsule for The Alters The Alters

    "Requires careful planning, resource allocation, and problem solving under environmental pressures."

  • Thrill

    Game with the same Thrill vibe

    2

    "Platforming hazards and unexpected deaths create moments of tension and relief."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "Environmental hazards and survival challenges create moments of tension and relief."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money, with many hours of engaging gameplay."

    Capsule for Startup Company Startup Company

    "Players perceive good value for time and money, especially given price and gameplay hours."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on survival and maintenance."

    Capsule for Under the Sand REDUX - a road trip simulator Under the Sand REDUX - a road trip simulator

    "No combat or destructive gameplay; focus is on building and survival."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around managing resources and threats to keep colony alive."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Core gameplay centers on managing resources and overcoming environmental threats to keep colony alive."

Last update: 27/05/2026