Oxygen similar games & best alternatives
Should you play it?
Oxygen is a survival city builder. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and more importantly keep the Oxygen Center running!
What works
- Engaging survival and resource management mechanics
- Challenging but rewarding gameplay
- Low system requirements and small file size
- Active developer support and updates
- Relaxing atmosphere with good soundtrack
Things to keep in mind
- Lack of narrative depth or endgame goals
- Some ui and micromanagement frustrations
- Mid/late-game pacing can feel slow or repetitive
- Limited visual polish and voice acting quality
- No multiplayer or social features
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Oxygen: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Fantasy, Competition.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to plan, build, and manage their settlement with strategic choices and custom building placement."
ALL WILL FALL
"Players can freely choose research paths, building placements, and manage workforce assignments, allowing personal control over settlement development."
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Competence
Game with the same Competence vibe
4"The game is challenging with complex resource balancing and survival mechanics requiring skillful management and strategic planning."
Banished
"The game offers challenging resource management, survival mechanics, and strategic planning that require skill and adaptation."
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Competition
Game with the same Competition vibe
-5"No evidence of player-vs-player or competitive elements; focus is on personal colony management."
Hell Architect: Prologue
"No evidence of competitive modes or player comparison; focus is on individual colony management and survival."
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual engagement, though some find late game slow and repetitive."
Widget Inc.
"Many players report long play sessions and habitual engagement despite some mid/late-game slowdown."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual management without multiplayer or cooperative elements."
Tavern Master
"Single-player experience focused on independent management with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players can build and manage settlements with some strategic choices, but limited customization and mostly predefined structures."
The Mims Beginning
"Players can design and plan their settlements with some freedom, including placement of buildings and trees, but within predefined structures."
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Domination
Game with the same Domination vibe
-5"No player domination or power over others; interactions are limited to managing own colony."
Aven Colony
"No social dominance or power over others; interactions are limited to managing own colony."
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Escapism
Game with the same Escapism vibe
4"Players use the game as an immersive post-apocalyptic survival experience to escape real life."
New Cycle
"Players use the game as a relaxing or immersive escape into a post-apocalyptic survival scenario."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
Resident Evil 2
"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, skill builds, and exploration paths to optimize survival."
Dead In Bermuda
"Players try different strategies, research paths, and settlement layouts to optimize survival and efficiency."
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Exploration
Game with the same Exploration vibe
2"Map exploration and resource gathering are part of gameplay, though the environment is fixed; some discovery involved."
Eternal Return
"Exploration of new map areas and resource gathering is part of gameplay, though limited compared to core building."
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Expression
Game with the same Expression vibe
1"Some character customization through builds and gear, but limited cosmetic or avatar personalization."
Dwarven Realms
"Some customization in settlement design and naming characters, but limited avatar or aesthetic personalization."
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Fantasy
Game with the same Fantasy vibe
-2"Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."
Oxygen: First Breath
"Game is grounded in a plausible post-apocalyptic scenario with realistic survival mechanics rather than high fantasy."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
4"Players learn and develop skills in resource management, tech progression, and strategic planning."
Havendock
"Players develop skills in resource management and strategic planning; game progression involves learning and improvement."
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Health
Game with the same Health vibe
-5"Gameplay is sedentary with no physical activity or health-related mechanics."
DRAGON QUEST BUILDERS™ 2
"Gameplay is sedentary with no physical activity or health-related mechanics beyond in-game character health."
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Idle
Game with the same Idle vibe
-3"Requires active attention and micromanagement; not suited for idle or background play."
Project Hospital
"Requires regular attention and micromanagement; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to gameplay mechanics."
Starship Troopers: Terran Command
"No social or emotional relationship building; interactions are limited to gameplay mechanics."
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Leadership
Game with the same Leadership vibe
2"Players direct and manage colonists and production, but no multiplayer leadership roles."
Kubifaktorium
"Players lead and manage their colony, making decisions and guiding development, but no multiplayer leadership roles."
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Progression
Game with the same Progression vibe
4"Advancement through ages, technology upgrades, and resource accumulation drive progression."
Age of Empires: Definitive Edition
"Strong emphasis on research, technology upgrades, and resource accumulation driving game progression."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some challenging moments."
Founders' Fortune
"Many players find the game relaxing and enjoyable despite some challenging moments."
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Sensation
Game with the same Sensation vibe
1"Pleasant visuals and soothing soundtrack provide mild sensory enjoyment."
Upside Down
"Visuals and soundtrack provide a pleasant but subdued sensory experience."
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Status-5
No nearest game available
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Story
Game with the same Story vibe
0"Minimal story present; some players desire more narrative but gameplay is mostly context-free."
Lost But Found
"Minimal narrative beyond introductory setting; gameplay is largely context-free survival and management."
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Strategy
Game with the same Strategy vibe
4"Requires planning, resource allocation, and problem solving under pressure."
The Alters
"Requires careful planning, resource allocation, and problem solving under environmental pressures."
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Thrill
Game with the same Thrill vibe
2"Platforming hazards and unexpected deaths create moments of tension and relief."
Wittle Mistakes - Prologue
"Environmental hazards and survival challenges create moments of tension and relief."
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Value
Game with the same Value vibe
4"Players perceive good value for time and money, with many hours of engaging gameplay."
Startup Company
"Players perceive good value for time and money, especially given price and gameplay hours."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on survival and maintenance."
Under the Sand REDUX - a road trip simulator
"No combat or destructive gameplay; focus is on building and survival."
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Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing resources and threats to keep colony alive."
ALL WILL FALL
"Core gameplay centers on managing resources and overcoming environmental threats to keep colony alive."
Last update: 27/05/2026