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Endzone - A World Apart

PC (Microsoft Windows) • 2021

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Quick resume

Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.

Global score

77/100

Genres

Indie, Simulator, Strategy

Pros

  • Challenging and rewarding resource management
  • Detailed and comprehensive tutorial
  • Immersive post-apocalyptic atmosphere
  • Frequent updates and dlc support
  • Good value especially on sale

Cons

  • Late game can become repetitive and plateau
  • Some ui and pathfinding frustrations
  • Limited endgame content and scaling issues
  • Raider mechanics underdeveloped
  • Similar maps and expedition layouts

Motivations

  • Autonomy
    4

    "Players have control over settlement layout, resource management, expeditions, and difficulty/customization settings, allowing personal freedom in decision making."

  • Competence
    5

    "The game demands skillful resource balancing, planning, and managing complex production chains with feedback via detailed graphs and stats."

  • Competition
    -4

    "Focus is on individual settlement management and survival without ranked modes or direct player-vs-player competition."

  • Continuation
    3

    "Players report long sessions, addiction to the challenge, and habitual play with 50+ hours common, though some note late-game repetition."

  • Cooperation
    -5

    "Gameplay centers on solo colony management with no multiplayer or cooperative mechanics mentioned."

  • Creativity
    3

    "Players design settlement layouts and manage production chains, but building types and strategies follow established patterns similar to Banished."

  • Domination
    -5

    "Interactions with raiders and traders are non-competitive and do not involve exerting control or superiority over others."

  • Escapism
    4

    "The post-apocalyptic setting and survival challenges provide immersive distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with resource management, expeditions, and settlement layouts, though late game can become routine."

  • Exploration
    3

    "Exploration via expeditions to ruins and scouting is a notable feature, though maps and ruins can become repetitive."

  • Expression
    1

    "Limited character or environment customization; expression mainly through settlement design and building placement."

  • Fantasy
    -3

    "The game is grounded in a plausible post-nuclear realistic scenario rather than imaginative or mythical fiction."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players learn complex mechanics, improve strategies, and develop skills over many hours of play."

  • Health
    -5

    "Sedentary gameplay typical of city builders with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires continuous attention to resource management and crisis response; not suitable for idle or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and functional."

  • Leadership
    3

    "Players lead and manage their settlements, assigning jobs and directing development, but no multiplayer leadership roles."

  • Progression
    4

    "Players accumulate resources, research technologies, and upgrade buildings to advance their settlements."

  • Relaxation
    1

    "Some players find the game relaxing and chill, but the challenge and crises create tension at times."

  • Sensation
    2

    "Enjoyable visuals, sound design, and atmospheric music provide sensory stimulation and immersion."

  • Status
    -5

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story
    2

    "Some narrative elements and lore are present, but story is minimal and mostly context for gameplay."

  • Strategy
    5

    "Strong emphasis on strategic planning, problem solving, and resource optimization throughout gameplay."

  • Thrill
    3

    "Tension from survival challenges, disasters, and raids provides suspense and excitement."

  • Value
    4

    "Players report good value for time and money, especially when purchased on sale."

  • Violence
    -3

    "Combat is minimal and abstracted; focus is on survival and defense rather than violent action."

  • Survival
    5

    "Core gameplay revolves around managing threats, resource scarcity, and sustaining the settlement under harsh conditions."

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    Last update: 06/03/2026