New Cycle similar games & best alternatives

New Cycle

PC (Microsoft Windows) • 2024

Should you play it?

New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.

What works
  • Deep and complex production chains
  • Freedom in city building and layout
  • Immersive post-apocalyptic atmosphere
  • Stable and polished early access experience
  • Engaging strategic gameplay
Things to keep in mind
  • Some ui and balance issues
  • Late game can become repetitive or boring
  • Limited multiplayer or social features
  • Storyline and campaign ending feel weak
  • Bugs related to loading and conveyor belts

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Endzone - A World Apart

  • MEMORIAPOLIS

  • Timberborn

  • Cliff Empire

  • Pax Augusta

  • Outlanders

  • Imperium Romanum Gold Edition

  • Manor Lords

  • Car Manufacture

Hidden Gems

Less popular games with surprisingly high similarity

  • Pax Augusta

  • Outlanders

  • Farlanders

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

New Cycle: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players direct their own actions and decisions turn-by-turn with freedom to assign villagers and build strategically."

    Capsule for dotAGE dotAGE

    "Players have freedom to build and run their village in non-linear ways with multiple strategies and production chains."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves managing complex resource chains, factions, and city planning with meaningful decisions and skill development."

    Capsule for MEMORIAPOLIS MEMORIAPOLIS

    "Game offers a challenging resource management and city building experience with complex production chains and strategic planning."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal city building and survival without competitive or ranked elements."

    Capsule for Synergy Synergy

    "Focuses on personal city building and survival at own pace without PvP or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and long play sessions with friends, though some mention boredom or frustration after extended time."

    Capsule for Nine-Ball Roulette Nine-Ball Roulette

    "Players report long play sessions and addictive gameplay loops, though some mention late game boredom."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player experience with limited multiplayer or cooperative elements."

    Capsule for Way of the Samurai 4 Way of the Samurai 4

    "Primarily a single-player experience with limited social or cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can design city layouts, manage resource flows, and customize building placement freely."

    Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

    "Allows free placement of buildings and flexible city layouts with some customization options."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are individual and non-competitive."

    Capsule for BalanCity BalanCity

    "No evidence of exerting control over other players; interactions are non-competitive and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a post-apocalyptic world, escaping real life through exploration and combat."

    Capsule for Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

    "Players use the game as an immersive post-apocalyptic survival experience to escape real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters, combos, and customization options; some grind and routine exist but novelty is encouraged."

    Capsule for SENRAN KAGURA ESTIVAL VERSUS SENRAN KAGURA ESTIVAL VERSUS

    "Players explore different production chains, layouts, and strategies with some novelty and tinkering."

  • Exploration

    Game with the same Exploration vibe

    2

    "Overworld map exploration and resource gathering present, but limited map variety and campaign length reduce exploration depth."

    Capsule for Fort Triumph Fort Triumph

    "Includes exploration of overworld maps and resource scouting, though some find it shallow."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization and aesthetic choices in city design and building placement allow for self-expression."

    Capsule for Cliff Empire Cliff Empire

    "Some customization of city layout and building placement allows for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."

    Capsule for Oxygen: First Breath Oxygen: First Breath

    "Grounded in a post-apocalyptic but realistic survival scenario without heavy fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with minimal social interaction or community involvement."

    Capsule for Forager Forager

    "Mostly solo play with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex mechanics, improve skills, and develop strategies over time."

    Capsule for Executive Assault 2 Executive Assault 2

    "Players learn complex mechanics, optimize production, and develop strategic skills over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; some waiting but generally continuous engagement."

    Capsule for Internet Cafe Simulator Internet Cafe Simulator

    "Requires active management and attention; some waiting periods but generally engaging."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead squads and manage settlements, guiding decision-making."

    Capsule for Decision: Red Daze Decision: Red Daze

    "Players lead and manage their settlement and population, making strategic decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Unlocking buildings, upgrading citizens, and expanding city represent clear progression."

    Capsule for Foundation Foundation

    "Strong emphasis on unlocking technologies, upgrading buildings, and expanding the settlement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced pacing with moments of calm and tension; some players found it immersive and emotionally engaging."

    Capsule for Bramble: The Mountain King Bramble: The Mountain King

    "Some players find the pacing relaxing and immersive, though others note moments of tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audio and visual style noted; atmospheric music and effects enhance sensory experience."

    Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

    "Enjoyable visuals, music, and atmospheric effects enhance sensory experience."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on individual gameplay."

    Capsule for Overlord II Overlord II

    "No social status or recognition mechanics; focus is on individual gameplay."

  • Story

    Game with the same Story vibe

    2

    "Campaign includes a narrative that adds context and engagement, though story is considered weak by some."

    Capsule for Farlanders Farlanders

    "Includes narrative elements and story-driven campaign, though some find it weak or abrupt."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning, resource allocation, and problem solving."

    Capsule for Pax Augusta Pax Augusta

    "Requires strategic planning, resource management, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from managing crises and avoiding death spirals, but mostly controlled gameplay."

    Capsule for Captain of Industry Captain of Industry

    "Some suspense from disasters and survival challenges, but generally controlled gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money, especially given the depth and replayability."

    Capsule for King of Retail King of Retail

    "Players perceive good value for time and money given the depth and polish for an early access game."

  • Violence

    Game with the same Violence vibe

    -4

    "Focus on constructive building and survival rather than combat or destruction."

    Capsule for IXION IXION

    "Focus on building and survival rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around survival mechanics, managing threats, and resource use."

    Capsule for The Thing: Remastered The Thing: Remastered

    "Core gameplay revolves around managing threats, resources, and population survival."

Last update: 01/06/2026