Citadelum similar games & best alternatives
Citadelum
2024
Related articles
Quick resume
Citadelum is a city builder set in legendary Ancient Rome. Build your own settlement, gather resources and evolve it into a magnificent city. Explore the world, trade and lead your mighty legions in epic tactical battles. Earn the favor of the Gods or challenge them, if you dare.
Global score
84/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Nostalgic and faithful to classic city builders
- Engaging city management and combat mechanics
- Good value with free dlc and community content
- Polished graphics and detailed building interiors
- Responsive and community-focused developers
Cons
- Limited campaign variety and endgame depth
- Some repetitive gameplay and lack of challenge
- Optimization issues on some hardware
- Minimal multiplayer or social features
- Gods and combat mechanics could be improved
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Survival, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to build and manage their city with some strategic choices, including army formations and trade routes."
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Competence3
"Game involves managing complex supply chains, city planning, and combat mechanics that reward skill and strategic thinking."
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Competition-3
"Focus is on personal city building and campaign progression rather than competing against other players or leaderboards."
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Continuation3
"Players report spending many hours, replaying campaigns and sandbox modes, with community content extending playtime."
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Cooperation-4
"Gameplay is primarily single-player with limited multiplayer or cooperative features."
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Creativity3
"Players can design city layouts, manage production chains, and create custom maps with the editor."
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Domination-4
"Interactions with others are minimal and balanced; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as a relaxing distraction and nostalgia trip, escaping real life through city building."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia for classic city builders."
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Experimenting2
"Some experimentation with city layouts, army formations, and trade routes, though gameplay can become repetitive."
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Exploration3
"Includes exploration of regional maps and unlocking trade routes, adding discovery elements."
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Expression2
"Players customize city appearance and layout, but limited character or avatar personalization."
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Fantasy3
"Set in ancient Rome with mythological gods and some fantastical elements like divine interventions."
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Fellowship-4
"Minimal social interaction; primarily single-player experience with limited community engagement."
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Growth3
"Players learn city management, resource optimization, and combat strategies over time."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires continuous attention and active management rather than idle or background play."
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Intimacy-5
"No evidence of forming close social relationships or emotional sharing within the game."
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Leadership2
"Players lead their city and armies, making strategic decisions and managing resources."
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Progression4
"Players accumulate resources, upgrade buildings, and advance through missions and campaigns."
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Relaxation3
"Generally described as a relaxing and enjoyable experience, though some find it repetitive."
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Sensation2
"Visual and auditory elements are pleasant but not highly stimulating or intense."
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Status-4
"No focus on social recognition or popularity; achievements are personal and not widely visible."
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Story2
"Includes campaign missions with historical context but story depth is limited and sometimes lacking."
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Strategy4
"Strong emphasis on planning, resource management, and tactical combat decisions."
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Thrill1
"Some tension from managing disasters and combat, but overall a controlled and steady experience."
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Value4
"Players feel the game offers good value for price with free DLCs and community content."
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Violence2
"Combat is present and enjoyable but not excessively violent; balanced with constructive city building."
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Survival1
"Players manage threats like raids and disasters but game is generally forgiving and low risk."
Last update: 29/04/2026