Oxygen: First Breath similar games & best alternatives
Oxygen: First Breath
2022
Related articles
Quick resume
This is a free version of Oxygen, featuring the first 50 game-days. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and keep the Oxygen Center running!
Global score
89/100
Genres
Indie, Simulator, Strategy, Free To Play
Similar games
Pros
- Engaging survival and resource management mechanics
- Good tutorials and accessible gameplay
- Atmospheric post-apocalyptic setting
- Free demo with substantial content
- Smooth ui and controls
Cons
- Limited story depth and endgame content
- Some ui and tutorial roughness
- Repetitive gameplay and tasks
- Lack of multiplayer or social features
- Graphics and narration could be improved
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Fantasy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over resource management, building placement, and strategy, but some tasks and quests guide player actions limiting full freedom."
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Competence4
"Game challenges players with resource management, survival mechanics, and weather events requiring skillful planning and adaptation."
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Competition-4
"Focus is on personal colony management and survival without competitive or ranked multiplayer elements."
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Continuation3
"Players express desire to continue playing beyond demo; game encourages habitual play through progression and challenges."
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Cooperation-5
"Single-player experience focused on individual colony management with no multiplayer cooperation."
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Creativity2
"Players can design colony layout and choose strategies, but building options and mechanics are somewhat predefined and limited."
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Domination-5
"No evidence of exerting control over others; gameplay is solitary and management-focused."
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Escapism4
"Post-apocalyptic setting and survival challenges provide immersive distraction from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."
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Experimenting3
"Players try different strategies and tactics within resource and survival constraints; some routine elements present."
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Exploration2
"Some exploration of map and resource locations, but mostly focused on known territory and resource management."
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Expression-2
"Limited customization options; players mostly use standard building types and layouts."
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Fantasy-3
"Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth4
"Players learn and improve resource management, survival tactics, and colony expansion skills."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires continuous attention and micromanagement; not suitable for idle or background play."
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Intimacy-5
"No close social interactions or relationship building; solitary gameplay."
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Leadership3
"Players lead and manage their colony, assigning tasks and directing development."
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Progression4
"Players accumulate resources, unlock technologies, and expand their colony over time."
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Relaxation1
"Game offers a balance of challenge and flow, but some players find it stressful due to survival pressures."
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Sensation1
"Visuals and sound provide atmospheric immersion but are not highly stimulating or intense."
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Status-5
"No social recognition or status systems present."
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Story2
"Basic narrative and setting provide context, but story depth is limited in the demo."
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Strategy4
"Strong emphasis on planning, resource allocation, and problem solving."
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Thrill2
"Weather events and survival challenges create moments of tension and suspense."
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Value4
"Free demo offers substantial gameplay; players perceive good value for time invested."
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Violence-5
"No combat or destructive gameplay; focus on building and survival."
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Survival5
"Core gameplay revolves around managing threats and keeping colony alive under harsh conditions."
Last update: 29/04/2026