Oxygen: First Breath similar games & best alternatives

Oxygen: First Breath

PC (Microsoft Windows) • 2022

Should you play it?

This is a free version of Oxygen, featuring the first 50 game-days. Build your city around the Oxygen Center and ensure your people's survival in a post-apocalyptic future, threatened by crack explosions, deadly winds, droughts and frosts. Lead your people and keep the Oxygen Center running!

What works
  • Engaging survival and resource management mechanics
  • Good tutorials and accessible gameplay
  • Atmospheric post-apocalyptic setting
  • Free demo with substantial content
  • Smooth ui and controls
Things to keep in mind
  • Limited story depth and endgame content
  • Some ui and tutorial roughness
  • Repetitive gameplay and tasks
  • Lack of multiplayer or social features
  • Graphics and narration could be improved

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Oxygen

  • Egypt: Old Kingdom

  • Solar Expanse - Space Exploration Manager

  • Terraformers

  • Car Manufacture

  • Marble Age

  • Half-Earth Socialism

  • Red Planet Farming

  • Niche - a genetics survival game

Hidden Gems

Less popular games with surprisingly high similarity

  • Afghanistan '11

  • Arcade Tycoon ™ : Simulation Game

  • Over the Counter

If you liked…

Recommendations by what you enjoyed most

  • Survival

    ALL WILL FALL

  • Competence

    Subnautica

  • Escapism

    Endzone - A World Apart

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Oxygen: First Breath: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over assigning tasks and building decisions, but are constrained by limited resources and time pressure."

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    "Players have control over resource management, building placement, and strategy, but some tasks and quests guide player actions limiting full freedom."

  • Competence

    Game with the same Competence vibe

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    "The game challenges players with survival mechanics, resource management, and overcoming environmental hazards, requiring skill and learning."

    Capsule for Subnautica Subnautica

    "Game challenges players with resource management, survival mechanics, and weather events requiring skillful planning and adaptation."

  • Competition

    Game with the same Competition vibe

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    "Focus is on personal colony development and survival without competitive or ranked multiplayer elements."

    Capsule for Odd Realm Odd Realm

    "Focus is on personal colony management and survival without competitive or ranked multiplayer elements."

  • Continuation

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    "Players express nostalgia and desire to continue playing the full game beyond the demo, indicating attachment and habitual play potential."

    Capsule for Toy Shire: Room One Toy Shire: Room One

    "Players express desire to continue playing beyond demo; game encourages habitual play through progression and challenges."

  • Cooperation

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    "Single-player experience focused on individual colony management without multiplayer or teamwork."

    Capsule for Farlanders Farlanders

    "Single-player experience focused on individual colony management with no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

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    "Players can customize colony layout and research paths, though building options and aesthetics are somewhat limited."

    Capsule for Surviving the Aftermath Surviving the Aftermath

    "Players can design colony layout and choose strategies, but building options and mechanics are somewhat predefined and limited."

  • Domination

    Game with the same Domination vibe

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    "No evidence of exerting control over others; gameplay is solitary and focused on personal management."

    Capsule for Voxel Tycoon Voxel Tycoon

    "No evidence of exerting control over others; gameplay is solitary and management-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "The post-apocalyptic setting and survival challenges provide immersive distraction and stress relief from real life."

    Capsule for Endzone - A World Apart Endzone - A World Apart

    "Post-apocalyptic setting and survival challenges provide immersive distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

    Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different strategies, character builds, and resource management approaches to survive."

    Capsule for Flesh Eaters Flesh Eaters

    "Players try different strategies and tactics within resource and survival constraints; some routine elements present."

  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of different maps and terrain, but mostly focused on known areas and wave defense."

    Capsule for Castle Craft Castle Craft

    "Some exploration of map and resource locations, but mostly focused on known territory and resource management."

  • Expression

    Game with the same Expression vibe

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    "Limited character or environment customization; players mostly use standard game components and aesthetics."

    Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

    "Limited customization options; players mostly use standard building types and layouts."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in a plausible post-apocalyptic scenario with realistic survival mechanics rather than high fantasy."

    Capsule for Oxygen Oxygen

    "Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."

  • Fellowship

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    "No social or community features; gameplay is solitary."

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  • Growth

    Game with the same Growth vibe

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    "Players learn game mechanics, improve strategies, and develop colony management skills"

    Capsule for Empires of the Undergrowth Empires of the Undergrowth

    "Players learn and improve resource management, survival tactics, and colony expansion skills."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires continuous attention and micromanagement; not suitable for idle or background play."

    Capsule for Wyrmsun Wyrmsun

    "Requires continuous attention and micromanagement; not suitable for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No close social interactions or relationship building; solitary gameplay."

    Capsule for Aooni Aooni

    "No close social interactions or relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their colony, assigning workers and directing development."

    Capsule for Whiskerwood Whiskerwood

    "Players lead and manage their colony, assigning tasks and directing development."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate resources, research technologies, build and upgrade structures, and expand their colony."

    Capsule for Infection Free Zone Infection Free Zone

    "Players accumulate resources, unlock technologies, and expand their colony over time."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and satisfying, but combat tension and challenge create moments of stress."

    Capsule for Tyrant's Realm Tyrant's Realm

    "Game offers a balance of challenge and flow, but some players find it stressful due to survival pressures."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals and sound create atmospheric immersion but sensory stimulation is moderate and subtle."

    Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

    "Visuals and sound provide atmospheric immersion but are not highly stimulating or intense."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative scenarios provide context and immersion, though story depth is moderate and repetitive."

    Capsule for Weedcraft Inc Weedcraft Inc

    "Basic narrative and setting provide context, but story depth is limited in the demo."

  • Strategy

    Game with the same Strategy vibe

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    "Strong emphasis on strategic planning, resource allocation, and problem solving."

    Capsule for Imagine Earth Imagine Earth

    "Strong emphasis on planning, resource allocation, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Dynamic weather and mission challenges provide moments of tension and excitement."

    Capsule for Stormworks: Build and Rescue Stormworks: Build and Rescue

    "Weather events and survival challenges create moments of tension and suspense."

  • Value

    Game with the same Value vibe

    4

    "Free demo with substantial content; players perceive good return on time invested and potential for full game."

    Capsule for Taora : Beginning Taora : Beginning

    "Free demo offers substantial gameplay; players perceive good value for time invested."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus on building and logistics."

    Capsule for InfraSpace InfraSpace

    "No combat or destructive gameplay; focus on building and survival."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around managing resources and threats to keep colony alive."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Core gameplay revolves around managing threats and keeping colony alive under harsh conditions."

Last update: 01/06/2026