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Painkiller Hell & Damnation

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2012

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Quick resume

Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.

Global score

78/100

Genres

Action, Shooter

Pros

  • Fast-paced, satisfying old-school fps gameplay
  • Heavy metal soundtrack enhances atmosphere
  • Cooperative mode adds social play
  • Improved graphics and effects over original
  • Large arsenal of unique weapons

Cons

  • Base game content is short and many levels locked behind dlc
  • Story is weak and minimal
  • Multiplayer is mostly dead
  • Some bugs and glitches reported
  • Dlc pricing considered excessive

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, use tarot cards, and explore levels with some secrets; gameplay encourages personal skill and decision making."

  • Competence
    4

    "Game challenges players with fast-paced combat, boss fights, and skillful movement like bunny hopping; feedback through kills and achievements."

  • Competition
    -2

    "Focus is mostly on single-player campaign and co-op; multiplayer is present but largely dead, so competition is minimal."

  • Continuation
    3

    "Players report addictive gameplay with long sessions possible; DLC and achievements encourage replay and extended play."

  • Cooperation
    3

    "Co-op mode for two players is included and appreciated; multiplayer is mostly inactive but co-op adds social play."

  • Creativity
    1

    "Limited creativity in level design as many maps are remakes; some new weapons and tarot cards add minor creative elements."

  • Domination
    -3

    "No evidence of domination or power over others; cooperative and balanced multiplayer interactions."

  • Escapism
    4

    "Players use the game as a stress relief and distraction with intense action and heavy metal soundtrack."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or pressure."

  • Experimenting
    2

    "Some experimentation with different weapons, tarot cards, and strategies; but core gameplay is familiar and routine."

  • Exploration
    2

    "Levels contain secrets and hidden areas encouraging exploration, though many maps are remakes limiting novelty."

  • Expression
    -2

    "Limited customization; players mostly use predefined characters and environments with minor cosmetic DLC."

  • Fantasy
    5

    "Strong fantasy theme with demons, purgatory, supernatural weapons, and dark gothic atmosphere."

  • Fellowship
    2

    "Community exists around the game; co-op play and shared achievements foster some social connection."

  • Growth
    3

    "Players develop skills in combat and movement; unlocking tarot cards and achievements supports personal growth."

  • Health
    -4

    "Sedentary gameplay typical of FPS; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement during combat; not suited for idle or background play."

  • Intimacy
    -4

    "Social interactions limited to co-op and multiplayer; no evidence of close emotional relationships."

  • Leadership
    -3

    "No leadership roles described; cooperative play is balanced without hierarchical control."

  • Progression
    3

    "Progression through unlocking tarot cards, achievements, and DLC content; collecting souls and items."

  • Relaxation
    2

    "Some players find flow and catharsis in fast-paced combat and music; others note tension from difficulty."

  • Sensation
    4

    "Strong sensory stimulation from gore, visual effects, heavy metal soundtrack, and intense action."

  • Status
    -3

    "No emphasis on social recognition or popularity; achievements exist but multiplayer is inactive."

  • Story
    1

    "Story is present but minimal and considered weak or secondary; mostly context for action gameplay."

  • Strategy
    2

    "Some strategic elements in weapon choice, tarot card use, and combat tactics; overall straightforward gameplay."

  • Thrill
    3

    "Players enjoy suspense and thrill from boss fights, survival mode, and intense combat encounters."

  • Value
    1

    "Game offers good value especially on sale; base game is short and DLC pricing criticized but adds content."

  • Violence
    5

    "High enjoyment of combat, gore, dismemberment, and destruction; core to gameplay experience."

  • Survival
    3

    "Survival mode and combat challenge players to avoid failure and manage resources like health and souls."

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    Last update: 06/03/2026