Lies of P similar games & best alternatives

Lies of P

Mac, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.

What works
  • Engaging and satisfying combat
  • Deep and immersive story
  • Weapon customization system
  • Beautiful visuals and soundtrack
  • Strong replayability with dlc
Things to keep in mind
  • Linear level design limits exploration
  • Parry timing can be unforgiving
  • Some bosses feel like health sponges
  • Complex control scheme on keyboard/mouse
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Surge 2

  • The Surge

  • The First Berserker: Khazan

  • Void Sols

  • There Is No Light: Enhanced Edition

  • Withering Rooms

  • FOUNTAINS

  • Darkwood

  • GRIME

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Sands of Aura

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Bleed 2

  • Creativity

    VOID/BREAKER

  • Experimenting

    Metal Bringer

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lies of P: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can customize characters, choose from multiple classes and weapons, and craft their own weapons, allowing significant control over play style."

    Capsule for The Ultimatest Battle The Ultimatest Battle

    "Players can customize weapons by combining blades and handles, choose playstyles, and make meaningful story decisions, indicating high player control."

  • Competence

    Game with the same Competence vibe

    5

    "The game emphasizes skillful dodging, parrying, and boss pattern mastery with increasing difficulty and rewarding player improvement."

    Capsule for Bleed 2 Bleed 2

    "The game demands skillful combat including parrying, dodging, and learning boss patterns, with satisfying feedback and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "No strong competitive modes; focus is on personal progression and building rather than PvP or ranked play."

    Capsule for Islet Online Islet Online

    "No PvP or ranked modes; focus is on personal challenge and mastery rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, multiple playthroughs, and engagement with DLC and NG+ content."

    Capsule for Blasphemous Blasphemous

    "Players report multiple playthroughs, NG+ content, and DLC engagement, showing strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive weapon modding system and build experimentation encourage creative playstyles."

    Capsule for VOID/BREAKER VOID/BREAKER

    "Weapon assembly system allows creative combinations; players experiment with builds and playstyles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solo and respectful."

    Capsule for Floppy Knights Floppy Knights

    "No evidence of exerting control over others; gameplay is solo and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a rich fantasy world with deep lore and emergent stories, providing strong escape from real life."

    Capsule for Conquest of Elysium 4 Conquest of Elysium 4

    "Players immerse in a dark fantasy world with rich lore and atmosphere, providing strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    Capsule for Fallout 4 Fallout 4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, weapons, and strategies with extensive customization."

    Capsule for Metal Bringer Metal Bringer

    "Encouraged by weapon customization and multiple combat approaches; players try new tactics and builds."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of changing environments and secrets, though the game is mostly linear."

    Capsule for Neva Neva

    "Game is mostly linear but contains secrets and side areas rewarding exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of character builds and weapons allows some self-expression, though no cosmetic focus."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Customization of weapons and character builds allows some self-expression, though cosmetic options less emphasized."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magical puppets, dark themes, and imaginative story elements."

    Capsule for Labyrinth of Galleria: The Moon Society Labyrinth of Galleria: The Moon Society

    "Strongly rooted in imaginative dark fantasy setting inspired by Pinocchio with supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; focus is on solo play and personal achievement."

    Capsule for Swarmlake Swarmlake

    "Minimal social interaction; focus on solo play and individual experience."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn enemy patterns, and improve through repeated play and mastery."

    Capsule for The Binding of Isaac The Binding of Isaac

    "Players develop skills, learn enemy patterns, and improve through repeated play and mastery."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for casual or background play."

    Capsule for TEKKEN 7 TEKKEN 7

    "Requires focused attention and continuous engagement; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative relationships; no social or emotional player interactions."

    Capsule for Game of Thrones Game of Thrones

    "Limited to narrative interactions; no close social or emotional player relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."

    Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

    "Strong progression through weapon upgrades, skill unlocks, and story advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and can be tense, requiring focus and skill rather than pure relaxation."

    Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

    "Game is challenging and tense at times, requiring focus and skill, though some find it rewarding and satisfying."

  • Sensation

    Game with the same Sensation vibe

    4

    "Highly praised visuals, sound design, and music provide strong sensory stimulation."

    Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

    "Highly praised visuals, sound design, and soundtrack provide rich sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Rich narrative with meaningful characters, lore, and multiple endings; story is a major draw."

    Capsule for Withering Rooms Withering Rooms

    "Narrative is a major draw with engaging characters, lore, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and boss fights require planning, timing, and tactical decision-making."

    Capsule for The First Berserker: Khazan The First Berserker: Khazan

    "Combat and boss fights require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players experience suspense and excitement from challenging combat and boss fights."

    Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

    "Players experience suspense and excitement from challenging combat and boss encounters."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value with extensive content, replayability, and quality design."

    Capsule for Windswept Windswept

    "Players feel the game offers strong value through quality content, replayability, and DLC."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee fighting, destruction of enemies, and visceral action."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Combat involves visceral melee fighting, parrying, and defeating enemies and bosses."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and resources to survive challenging encounters."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "Players manage health, stamina, and resources to survive challenging encounters."

Last update: 01/06/2026