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Remnant: From the Ashes similar games & best alternatives

Remnant: From the Ashes

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Shooter

Similar games

    Pros

    • Engaging co-op gameplay
    • Challenging and satisfying combat
    • High replayability with randomized worlds
    • Varied weapons and build customization
    • Atmospheric sci-fi fantasy setting

    Cons

    • Story is minimal and confusing
    • Some repetitive map design
    • Loot rng can be frustrating
    • Boss fights sometimes rely on tedious adds
    • Bugs and occasional technical issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose their own weapons, armor, traits, and playstyles with flexible loadouts and randomized worlds allowing personal decision-making."

    • Competence
      4

      "The game offers challenging combat, boss fights requiring skill and strategy, and progression through gear upgrades and traits."

    • Competition
      -3

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or PvP modes emphasized."

    • Continuation
      4

      "High replayability with randomized worlds, adventure mode, survival mode, and multiple difficulties encourage habitual and extended play."

    • Cooperation
      5

      "Designed primarily for 3-player co-op with scaling difficulty and teamwork essential for many boss fights and encounters."

    • Creativity
      3

      "Players customize builds with various weapons, armor sets, traits, and mods; world generation mixes handcrafted sections for variety."

    • Domination
      -4

      "Interactions emphasize shared teamwork and balanced co-op play rather than exerting control or superiority over others."

    • Escapism
      4

      "Immersive post-apocalyptic sci-fi fantasy world with exploration and combat provides strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

    • Experimenting
      3

      "Randomized maps, multiple builds, and weapon mod combinations encourage trying new strategies and approaches."

    • Exploration
      3

      "Players explore varied biomes with randomized layouts and hidden secrets, though maps are composed of reused handcrafted sections."

    • Expression
      2

      "Character customization is limited to gear and traits; no deep avatar personalization but some visual variety in armor and weapons."

    • Fantasy
      4

      "Set in a sci-fi fantasy post-apocalyptic world with supernatural elements, boss monsters, and lore-driven fiction."

    • Fellowship
      4

      "Strong sense of community through co-op play and shared experiences; multiplayer is core to the game."

    • Growth
      4

      "Players develop skills, learn boss patterns, and improve gear and traits over time, showing clear personal progression."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not designed for background or casual idle play."

    • Intimacy
      2

      "Co-op play encourages social interaction and teamwork but limited evidence of deep emotional or close personal relationships."

    • Leadership
      -2

      "Players collaborate as equals in co-op; no strong emphasis on leadership or hierarchical roles."

    • Progression
      5

      "Strong emphasis on acquiring and upgrading weapons, armor, traits, and mods; progression is core to gameplay."

    • Relaxation
      -1

      "Gameplay is challenging and tense, especially in boss fights; some players find it rewarding but not primarily relaxing."

    • Sensation
      3

      "Enjoyable gunplay, detailed environments, and sound design provide sensory stimulation and excitement."

    • Status
      -2

      "No strong social status or leaderboard systems; recognition mainly through co-op achievements and personal satisfaction."

    • Story
      1

      "Story is present but minimal and cryptic; lore is scattered and not a major focus compared to gameplay."

    • Strategy
      4

      "Combat and boss fights require tactical thinking, timing, and build optimization; players must plan loadouts and approaches."

    • Thrill
      3

      "Boss fights and survival mode provide suspense and excitement with risk and reward dynamics."

    • Value
      3

      "Good perceived value especially on sale; offers many hours of gameplay and replayability."

    • Violence
      4

      "Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."

    • Survival
      3

      "Players must manage resources, avoid death, and overcome threats especially in survival and hardcore modes."

    Where to buy

    Last update: 29/04/2026