Warhammer: End Times - Vermintide similar games & best alternatives

Warhammer: End Times - Vermintide

PlayStation 4, PC (Microsoft Windows), Xbox One • 2015

Should you play it?

Vermintide is an epic co-operative action combat adventure set in the End Times of the iconic Warhammer Fantasy world.

What works
  • Engaging melee combat
  • Strong cooperative gameplay
  • Immersive warhammer fantasy setting
  • Challenging difficulty levels
  • Addictive loot and progression systems
Things to keep in mind
  • Limited player base and online population
  • Random loot system can be frustrating
  • Bots have limited ai and support
  • Some bugs and occasional performance issues
  • Repetitive mission design

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Warhammer: Vermintide 2

  • Fortified

  • The Red Solstice

  • Barony

  • Darkwater

  • Forsaken Frontiers

  • Ravenswatch

  • State of Decay: YOSE

  • Dead Island 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Forsaken Frontiers

  • Plains of Pain

  • Bureau of Contacts

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    GUNTOUCHABLES

  • Fantasy

    QuiVr

  • Violence

    Chivalry: Medieval Warfare

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Warhammer: End Times - Vermintide: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Leadership. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose characters, weapons, and playstyles freely with multiple loadouts and tactical options."

    Capsule for Colt Canyon Colt Canyon

    "Players choose from five distinct characters and customize loadouts and weapons, with tactical combat requiring personal skill and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with challenging combat, requiring mastery of timing, stances, and mechanics; players improve through practice and learning."

    Capsule for Shiro Enkai Shiro Enkai

    "High skill ceiling with challenging combat, especially on higher difficulties; players improve through practice and mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

    Capsule for R.E.P.O. R.E.P.O.

    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual play with hundreds of hours invested; grind and progression encourage continued engagement."

    Capsule for World of Warplanes World of Warplanes

    "Addictive loot and progression systems encourage repeated play; some players report hundreds of hours invested."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on 4-player co-op play; solo play is possible but less enjoyable due to weak AI bots."

    Capsule for GUNTOUCHABLES GUNTOUCHABLES

    "Strong emphasis on teamwork and coordination; solo play is difficult and bots have limited support capabilities."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization through trinkets, weapon mods, and character color schemes allows player expression within structured gameplay."

    Capsule for UNLOVED UNLOVED

    "Players customize characters with different weapons and trinkets; crafting and loadout choices add some creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay encourages equal participation and mutual support rather than dominance or power over others."

    Capsule for No More Room in Hell No More Room in Hell

    "Gameplay encourages equal participation and mutual support rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy atmosphere and immersive aesthetic provide strong escapism from real life."

    Capsule for Bleak Sword DX Bleak Sword DX

    "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for Sniper Ghost Warrior Contracts Sniper Ghost Warrior Contracts

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of weapons, upgrades, and difficulty settings encourage trying new strategies and playstyles."

    Capsule for Mirage Feathers Mirage Feathers

    "Variety of characters, weapons, and difficulty levels encourage trying new strategies and playstyles."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels contain hidden areas and collectibles encouraging exploration, though environments are mostly fixed and linear."

    Capsule for BUTCHER BUTCHER

    "Maps contain hidden areas and collectibles, encouraging some exploration within mostly linear levels."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and cosmetic options exist, but limited detailed avatar personalization."

    Capsule for Dungeon Defenders Dungeon Defenders

    "Some character customization and cosmetic options exist, but limited compared to full avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a medieval fantasy world with magic and mythical enemies; strong fantasy theme."

    Capsule for QuiVr QuiVr

    "Set in the Warhammer Fantasy universe with mythical creatures, magic, and dark medieval themes."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community is friendly and supportive; players form clans and friendships, enhancing social connection."

    Capsule for STALCRAFT: X STALCRAFT: X

    "Community is supportive and cooperative; game is best enjoyed with friends or friendly players."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills over time, with learning curve and progression systems rewarding improvement."

    Capsule for Hyper Dash Hyper Dash

    "Players develop skills and knowledge over time; progression systems reward learning and improvement."

  • Health

    Game with the same Health vibe

    -4

    "Requires long sedentary play sessions with intense focus; no physical activity or health-related features."

    Capsule for CRYPTARK CRYPTARK

    "Requires long sedentary play sessions; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus during combat and gameplay."

    Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

    "Requires continuous attention and focus during combat and cooperative play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and camaraderie in teams, but mostly surface-level multiplayer connections."

    Capsule for King Arthur's Gold King Arthur's Gold

    "Moderate social interaction and camaraderie within teams, but limited to gameplay context."

  • Leadership

    Game with the same Leadership vibe

    3

    "Some players take leadership roles in coordinating team tactics and strategies."

    Capsule for Day of Defeat Day of Defeat

    "Some players take leadership roles in coordinating team tactics and strategies."

  • Progression

    Game with the same Progression vibe

    4

    "Leveling characters, acquiring loot, and unlocking skills provide clear progression and growth."

    Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

    "Loot, crafting, and leveling systems provide meaningful progression and character improvement."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is tense and challenging, requiring focus and quick reactions."

    Capsule for Starr Mazer: DSP Starr Mazer: DSP

    "Game is tense and challenging, especially on higher difficulties, requiring focus and quick reactions."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visceral combat animations, sound effects, and atmospheric visuals provide sensory stimulation."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "Visceral melee combat and atmospheric audio-visuals provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -2

    "Limited emphasis on social recognition or popularity; focus is on personal and cooperative achievement."

    Capsule for Night of the Dead Night of the Dead

    "Little emphasis on social recognition or popularity; focus is on cooperative achievement."

  • Story

    Game with the same Story vibe

    2

    "Narrative connects missions with characters and lore, though story is considered weak or disjointed by some."

    Capsule for Thief VR: Legacy of Shadow Thief VR: Legacy of Shadow

    "Narrative is present but secondary; character banter and lore add depth to missions."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, team composition, and tactical combat decisions to succeed."

    Capsule for Digimon Story Time Stranger Digimon Story Time Stranger

    "Combat and team tactics require planning, positioning, and skillful execution."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from survival against overwhelming hordes and boss enemies creates suspense and thrill."

    Capsule for Nation Red Nation Red

    "High tension and suspense during horde attacks and boss encounters create thrilling moments."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with many hours of gameplay and frequent sales."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "Good value for price, especially with frequent sales; extensive gameplay hours reported."

  • Violence

    Game with the same Violence vibe

    5

    "Explicit enjoyment of brutal melee combat, dismemberment, and gore is central to the experience."

    Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

    "Enjoyment of brutal melee combat, dismemberment, and gore is a core part of the experience."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival elements with resource management, threat avoidance, and strategic defense."

    Capsule for Dying Light Dying Light

    "Strong survival elements with resource management, threat avoidance, and team defense."

Last update: 01/06/2026