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Sword With Sauce

PC (Microsoft Windows) • 2018

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Quick resume

Sword With Sauce is a fast-paced stealth-action game where you pick weapons, gadgets, and a playstyle to eliminate enemies. Go in loud or stay unseen—it's your choice.

Global score

87/100

Genres

Action, Casual

Pros

  • Affordable price
  • Fun and fluid combat and parkour
  • Variety of weapons and gadgets
  • Level editor and workshop support
  • Multiple playstyles (stealth and aggressive)

Cons

  • Development abandoned or irregular
  • Limited official content and maps
  • Some bugs and ai issues
  • No multiplayer or co-op
  • Minor control and optimization problems

Motivations

  • Autonomy
    4

    "Players can choose different weapons, gadgets, playstyles (stealth or aggressive), and create custom levels, indicating high player control and freedom."

  • Competence
    3

    "The game offers skill-based combat, parkour, and stealth mechanics with multiple difficulties and challenges, rewarding player mastery."

  • Competition
    -3

    "Focus is on single-player experience with no current multiplayer; gameplay centers on personal performance and self-set goals."

  • Continuation
    3

    "Players report replaying levels with different tactics and enjoying workshop maps, indicating habitual and extended play despite limited official content."

  • Cooperation
    -5

    "No multiplayer or cooperative modes currently; gameplay is entirely single-player and independent."

  • Creativity
    4

    "Includes a level editor and Steam Workshop support, allowing players to create and share custom maps and scenarios."

  • Domination
    -4

    "Interactions are single-player focused with no evidence of exerting control over others; gameplay is personal and balanced."

  • Escapism
    4

    "Players use the game as a fun, adrenaline-pumping distraction and stress relief, enjoying immersive combat and parkour."

  • Expectation
    -4

    "Players buy and play out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    4

    "Players experiment with various weapons, gadgets, and tactics, and create custom content, showing exploration of game mechanics."

  • Exploration
    2

    "Limited official maps but workshop maps add variety; players explore different level designs and secrets."

  • Expression
    2

    "Customization mainly through loadouts and gadgets; no mention of avatar personalization but some self-expression via playstyle."

  • Fantasy
    3

    "Players enjoy imaginative combat scenarios, feeling like ninjas or action heroes with gadgets and parkour."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play with limited community interaction through workshop content."

  • Growth
    3

    "Players develop skills in combat, stealth, and parkour; some desire for progression systems noted."

  • Health
    -5

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires active focus and continuous engagement; not suited for background or idle play."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience without guiding others."

  • Progression
    3

    "Players collect weapons, gadgets, and unlock difficulties; some desire for upgrade systems expressed."

  • Relaxation
    2

    "Gameplay can be intense but also offers flow and catharsis through smooth combat and parkour."

  • Sensation
    3

    "Enjoyable visual style, satisfying combat feedback, and exciting movement mechanics provide sensory stimulation."

  • Status
    -4

    "No social recognition or leaderboards; achievements are personal and not publicly evaluated."

  • Story
    1

    "Minimal narrative elements; some modes have context but overall gameplay is context-light and sandbox style."

  • Strategy
    3

    "Players plan stealth approaches, gadget use, and combat tactics; some AI unpredictability requires problem solving."

  • Thrill
    4

    "Fast-paced combat, parkour, and stealth create suspense and adrenaline-fueled moments."

  • Value
    4

    "Players widely agree the game offers excellent value for its low price and content available."

  • Violence
    4

    "Core gameplay involves combat, killing enemies with weapons and gadgets, and violent action."

  • Survival
    2

    "Players avoid detection and death; resource management is minimal but staying alive is a gameplay focus."

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