Refunct similar games & best alternatives

Refunct

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2015

Should you play it?

Refunct is a peaceful, short first-person platformer about restoring a vibrant world.

What works
  • Relaxing and peaceful gameplay
  • Beautiful graphics and music
  • Accessible and fluid platforming
  • Low price and good value
  • Achievement and speedrun challenges
Things to keep in mind
  • Very short playtime
  • Lack of multiplayer or social features
  • Minimal gameplay depth
  • No story or narrative
  • Limited creativity and content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hidden Cats in London

  • FIND ALL 3: Travel

  • klocki

  • Hidden Cats in Paris

  • Linelith

  • 20 Small Mazes

  • House Builder

  • Everyday Genius: SquareLogic

  • Hook 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Cats in London

  • Hidden Cats in Paris

  • Linelith

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Exo One

  • Relaxation

    Monument Valley

  • Autonomy

    The Big Catch: Tacklebox

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Refunct: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Expression, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world and choose their own paths and approaches to platforming challenges, with minimal handholding."

    Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

    "Players freely explore and choose their own path through the platforming world without forced sequences or strict routines."

  • Competence

    Game with the same Competence vibe

    2

    "The game is easy and short but has some skill-based challenges and achievements for mastery."

    Capsule for Squidlit Squidlit

    "Gameplay is simple and accessible but includes skillful platforming and speedrunning challenges for mastery."

  • Competition

    Game with the same Competition vibe

    1

    "Some competition via leaderboards and speedrun achievements, but mostly personal challenge focused."

    Capsule for Swallow the Sea Swallow the Sea

    "Some speedrun achievements and leaderboards exist, but mostly a personal challenge without direct player-versus-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and replaying for achievements and alternate endings, showing attachment."

    Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

    "Players often replay for achievements and speedruns, showing attachment despite short base playtime."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no multiplayer or cooperative elements."

    Capsule for Major Mayhem Major Mayhem

    "Single-player only with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some desire for a level editor was expressed, but gameplay mostly follows designed levels with limited player modification."

    Capsule for Ambidextro Ambidextro

    "Limited creativity in gameplay; some players express desire for level editor or mod support."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of control or superiority over others; experience is personal and peaceful."

    Capsule for Omno Omno

    "No elements of dominance or power over others; experience is personal and peaceful."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly described as a relaxing, meditative, and immersive escape from real life stress."

    Capsule for Exo One Exo One

    "Strongly described as relaxing, meditative, and a way to escape stress and real-life problems."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for Here Comes Niko! Here Comes Niko!

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with timing and movement strategies to improve performance, though mechanics are simple."

    Capsule for One More Line One More Line

    "Players experiment with movement mechanics and speedrunning strategies, though core gameplay is simple."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large, varied maps with different environments and some hidden elements encourage discovery."

    Capsule for Delta Force Land Warrior Delta Force Land Warrior

    "Exploration of new platforms and hidden cubes encourages discovery within the map."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or self-expression; players interact with preset environments and characters."

    Capsule for Lightmatter Lightmatter

    "Minimal customization or self-expression; players mainly interact with preset environment."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is abstract and minimalistic with no strong fantasy elements; more of a stylized puzzle platformer."

    Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

    "The game world is abstract but grounded in plausible platforming mechanics without strong fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Prototype 2 Prototype 2

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and improve performance to achieve perfect runs and achievements."

    Capsule for On A Roll 3D On A Roll 3D

    "Players develop platforming skills and learn movement techniques to improve performance."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity component."

    Capsule for Hexarchy Hexarchy

    "Purely sedentary gameplay with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during play; not designed for idle or background gaming."

    Capsule for Andy's Apple Farm Andy's Apple Farm

    "Requires focused attention during play; not designed for idle or background gaming."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management aspects."

    Capsule for Seek Girl Ⅲ Seek Girl Ⅲ

    "No leadership or group management aspects."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking achievements, beating levels, and accessing new custom content."

    Capsule for Open Hexagon Open Hexagon

    "Progression through unlocking new platforms and collecting achievements."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

    Capsule for Monument Valley Monument Valley

    "Widely praised for its calming atmosphere, music, and stress-relieving gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory aesthetics contribute to sensory pleasure and emotional enjoyment."

    Capsule for ShantyTown ShantyTown

    "Enjoyable visual and auditory aesthetics provide sensory pleasure and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and social recognition are minimal; focus is on personal satisfaction."

    Capsule for Car Mechanic Simulator 2015 Car Mechanic Simulator 2015

    "Achievements and cards exist but social recognition is minimal; focus is personal satisfaction."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; gameplay is context-free and focused on simple mechanics."

    Capsule for Catch a Falling Star Catch a Falling Star

    "No narrative or plot; gameplay is context-free and minimalist."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic platforming strategy and timing required, but no deep planning or complex problem solving."

    Capsule for Super Bernie World Super Bernie World

    "Some planning and problem solving involved in speedruns and efficient platforming."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable without suspense."

    Capsule for RetroMaze RetroMaze

    "Low risk and tension; gameplay is calm and predictable without suspense."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for low price and fun value despite short length."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Highly regarded as good value for its low price and quality experience despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on peaceful, constructive interaction with nature."

    Capsule for Under Leaves Under Leaves

    "No violence; gameplay focuses on constructive restoration of the environment."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements."

    Capsule for Two Digits Two Digits

    "No survival elements; no threats or failure states."

Last update: 01/06/2026