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Seen

PC (Microsoft Windows) • 2019

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Quick resume

A lonely kid desperately tries to escape his dark world.

Global score

91/100

Genres

Action, Adventure, Indie, Early Access

Pros

  • Beautiful art style and soundtrack
  • Emotional and meaningful story
  • Challenging but fair gameplay
  • Low price and good value
  • Responsive controls and smooth performance

Cons

  • Short game length
  • Somewhat clunky controls
  • Annoying checkpoint placement
  • Repetitive inspirational quotes
  • Lack of updates and sequel delay

Motivations

  • Autonomy
    3

    "Players have freedom to explore levels, solve puzzles, and choose paths during platforming sections, though some parts are forced running."

  • Competence
    3

    "Game requires skillful jumping, timing, and puzzle solving with some challenging sections and achievements."

  • Competition
    1

    "Includes leaderboards and score challenges, but competition is optional and not central."

  • Continuation
    1

    "Short game with some replayability for achievements and challenges, but not designed for long habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players can explore and solve puzzles with some freedom, but mostly follow designed paths and structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is personal and narrative-driven."

  • Escapism
    4

    "Strong emotional and immersive experience that helps players escape real-life stress and depression."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and emotional connection, not obligation."

  • Experimenting
    1

    "Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."

  • Exploration
    2

    "Players explore environments and hidden areas, though within a limited and designed space."

  • Expression
    2

    "Customization mainly through achievement icons and profile frames, some self-expression possible."

  • Fantasy
    -3

    "Game depicts a realistic, emotional story about depression and societal cruelty rather than fantasy."

  • Fellowship
    -4

    "Focus on solo play and personal narrative with minimal social interaction."

  • Growth
    3

    "Players develop skills in platforming and puzzle solving, and experience emotional growth through story."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and precision; not designed for idle or background play."

  • Intimacy
    1

    "Emotional connection to story and characters, but limited social or relational interactions."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect orbs and achievements to progress and unlock content."

  • Relaxation
    2

    "Atmospheric music and visuals provide some relaxation, though gameplay can be challenging and tense."

  • Sensation
    3

    "Enjoyable audio-visual experience with emotional soundtrack and artistic visuals."

  • Status
    1

    "Leaderboards and achievements provide some social recognition, but not a major focus."

  • Story
    5

    "Strong narrative immersion with emotional storytelling and meaningful plot."

  • Strategy
    2

    "Puzzles require problem solving and planning, though platforming is more reflex-based."

  • Thrill
    1

    "Some suspense in platforming and challenges, but overall controlled and moderate tension."

  • Value
    4

    "Highly praised for quality and emotional impact relative to low price."

  • Violence
    -4

    "Game focuses on emotional struggle and survival, with minimal explicit violence and no glorification."

  • Survival
    2

    "Theme of overcoming adversity and avoiding threats, though gameplay is not hardcore survival."

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    Last update: 06/03/2026