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Seen
2019
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Quick resume
A lonely kid desperately tries to escape his dark world.
Global score
91/100
Genres
Action, Adventure, Indie, Early Access
Pros
- Beautiful art style and soundtrack
- Emotional and meaningful story
- Challenging but fair gameplay
- Low price and good value
- Responsive controls and smooth performance
Cons
- Short game length
- Somewhat clunky controls
- Annoying checkpoint placement
- Repetitive inspirational quotes
- Lack of updates and sequel delay
Motivations
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Autonomy3
"Players have freedom to explore levels, solve puzzles, and choose paths during platforming sections, though some parts are forced running."
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Competence3
"Game requires skillful jumping, timing, and puzzle solving with some challenging sections and achievements."
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Competition1
"Includes leaderboards and score challenges, but competition is optional and not central."
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Continuation1
"Short game with some replayability for achievements and challenges, but not designed for long habitual play."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity2
"Players can explore and solve puzzles with some freedom, but mostly follow designed paths and structures."
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Domination-5
"No elements of exerting control or superiority over others; gameplay is personal and narrative-driven."
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Escapism4
"Strong emotional and immersive experience that helps players escape real-life stress and depression."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and emotional connection, not obligation."
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Experimenting1
"Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."
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Exploration2
"Players explore environments and hidden areas, though within a limited and designed space."
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Expression2
"Customization mainly through achievement icons and profile frames, some self-expression possible."
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Fantasy-3
"Game depicts a realistic, emotional story about depression and societal cruelty rather than fantasy."
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Fellowship-4
"Focus on solo play and personal narrative with minimal social interaction."
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Growth3
"Players develop skills in platforming and puzzle solving, and experience emotional growth through story."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and precision; not designed for idle or background play."
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Intimacy1
"Emotional connection to story and characters, but limited social or relational interactions."
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Leadership-5
"No leadership or group management elements."
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Progression3
"Players collect orbs and achievements to progress and unlock content."
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Relaxation2
"Atmospheric music and visuals provide some relaxation, though gameplay can be challenging and tense."
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Sensation3
"Enjoyable audio-visual experience with emotional soundtrack and artistic visuals."
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Status1
"Leaderboards and achievements provide some social recognition, but not a major focus."
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Story5
"Strong narrative immersion with emotional storytelling and meaningful plot."
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Strategy2
"Puzzles require problem solving and planning, though platforming is more reflex-based."
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Thrill1
"Some suspense in platforming and challenges, but overall controlled and moderate tension."
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Value4
"Highly praised for quality and emotional impact relative to low price."
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Violence-4
"Game focuses on emotional struggle and survival, with minimal explicit violence and no glorification."
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Survival2
"Theme of overcoming adversity and avoiding threats, though gameplay is not hardcore survival."
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Last update: 06/03/2026