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Rock of Ages 3: Make & Break

Xbox One, Nintendo Switch, PC (Microsoft Windows), PlayStation 4 • 2020

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Quick resume

Competitive tower defense meets arcade action and gets rolled up with ACE Team's quirky, Monty Python-esque humor into one giant, creative game for the ages. This time around, you can even make your own levels!

Global score

75/100

Genres

Action, Indie, Racing, Strategy

Pros

  • Unique blend of racing and tower defense
  • Humorous monty python style art and story
  • Level editor and community content
  • Variety of game modes and boulders
  • Multiplayer and co-op support

Cons

  • Numerous bugs and crashes reported
  • Inconsistent ai difficulty and balance
  • Some levels and story less polished
  • Clunky ui and camera issues
  • Forced minigames to progress campaign

Motivations

  • Autonomy
    3

    "Players can freely build defenses, choose boulders, and create levels with the editor, indicating control over actions despite some campaign progression constraints."

  • Competence
    2

    "Game offers skill-based boulder control and strategic defense placement, but some reviews mention inconsistent difficulty and AI advantages."

  • Competition
    3

    "Includes multiplayer modes and PvP battles with AI and human opponents, fostering player comparison and competition."

  • Continuation
    3

    "Many reviews mention replayability due to multiple game modes, level editor, and community content encouraging habitual play."

  • Cooperation
    2

    "Supports two-player co-op and multiplayer, though some players lack friends to play with; cooperation is present but not dominant."

  • Creativity
    4

    "Level editor and ability to create and share custom maps strongly support creative expression and modification."

  • Domination
    -2

    "No strong evidence of trash talk or power imposition; interactions appear balanced and respectful."

  • Escapism
    3

    "Players enjoy the Monty Python humor and whimsical gameplay as a lighthearted escape from reality."

  • Expectation
    -3

    "Players express intrinsic interest and voluntary engagement; no evidence of obligation or pressure to play."

  • Experimenting
    3

    "Players try new boulders, units, and experiment with level creation and different game modes."

  • Exploration
    1

    "Some discovery in new maps and modes, but many levels feel repetitive or less innovative compared to predecessors."

  • Expression
    3

    "Customization through level editor and choosing different boulders supports player self-expression."

  • Fantasy
    3

    "Game features imaginative fiction with Monty Python style humor, historical satire, and whimsical characters."

  • Fellowship
    2

    "Community sharing of levels and multiplayer modes foster a sense of group identity and collaboration."

  • Growth
    2

    "Players develop skills in boulder control, strategy, and level design, though some find AI difficulty inconsistent."

  • Health
    -5

    "No physical activity involved; typical sedentary video game experience."

  • Idle
    -3

    "Requires active attention and focus; some frustration with bugs and crashes may interrupt flow."

  • Intimacy
    1

    "Some social interaction through multiplayer and co-op, but no strong evidence of close emotional bonds."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players accumulate upgrades, unlock new units, boulders, and maps through star system and gameplay."

  • Relaxation
    1

    "Some players find humor and art style relaxing, but bugs and difficulty spikes cause tension for others."

  • Sensation
    3

    "Enjoyable art style, music, and physics-based destruction provide sensory stimulation and fun."

  • Status
    Insufficient data
  • Story
    1

    "Narrative with humorous cutscenes and historical satire present but considered weaker and less engaging than prior games."

  • Strategy
    3

    "Strategic placement of defenses and tactical boulder control are core gameplay elements."

  • Thrill
    2

    "Some thrill from racing and destruction, though inconsistent physics and bugs reduce sustained tension."

  • Value
    1

    "Many players find good value in content and replayability, though bugs and polish issues detract from experience."

  • Violence
    3

    "Enjoyment of destruction and combat through boulder smashing and tower defense mechanics."

  • Survival
    2

    "Players manage resources and defenses to avoid failure and protect their gates from destruction."

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    Last update: 06/03/2026