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Commander Cool 2

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Commander Cool 2 is a four player local coop retro-styled adventure that is destined to be one of coolest game in 2015!

Global score

88/100

Genres

Action, Indie

Pros

  • Fun local co-op multiplayer
  • Challenging platforming with skill-based objectives
  • Level editor for custom content
  • Cartoonish and humorous art style
  • Achievements and trading cards

Cons

  • Limited content and repetitive gameplay
  • Some control and physics issues
  • No online multiplayer yet
  • Menus and ui need improvement
  • Difficulty spikes can frustrate players

Motivations

  • Autonomy
    3

    "Players can choose characters, skins, and weapons; level editor allows custom content creation, supporting player control and decision-making."

  • Competence
    3

    "Game offers skill challenges with precise platforming, timing, and achieving 3-star objectives; some difficulty spikes noted."

  • Competition
    2

    "Includes leaderboards and versus mode for up to 4 players, encouraging comparison, but many play casually or cooperatively."

  • Continuation
    1

    "Some players report repetitive gameplay and limited content causing boredom, but others enjoy replaying for stars and collectibles."

  • Cooperation
    4

    "Supports local co-op for up to 4 players, with many reviews highlighting fun multiplayer experiences."

  • Creativity
    3

    "Includes a level editor allowing players to create and share custom levels, enhancing creative engagement."

  • Domination
    -3

    "Focus is on cooperative and casual multiplayer; no strong evidence of dominance or power assertion over others."

  • Escapism
    3

    "Players use the game for casual fun and stress relief, enjoying cartoonish graphics and lighthearted gameplay."

  • Expectation
    -4

    "Most players engage voluntarily for fun and personal enjoyment; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players experiment with different weapons, strategies, and level editor; however, core gameplay is somewhat repetitive."

  • Exploration
    1

    "Limited exploration within levels; some discovery through hidden crystals and collectibles, but mostly linear stages."

  • Expression
    3

    "Customization through skins and character appearances allows personal expression."

  • Fantasy
    4

    "Set in a prehistoric, cartoonish world with dinosaurs and imaginative weapons, providing a strong fantasy experience."

  • Fellowship
    3

    "Community aspects like co-op play and sharing custom levels foster social connection."

  • Growth
    2

    "Players develop platforming skills and learn level mechanics; some achievements encourage mastery."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during platforming; not suited for passive or background play."

  • Intimacy
    2

    "Local co-op play encourages social bonding, but no evidence of deeper emotional connections."

  • Leadership
    -3

    "No clear leadership roles; multiplayer is cooperative or competitive without hierarchical control."

  • Progression
    3

    "Progression through unlocking levels, collecting stars, gems, and skins; some players find replaying necessary."

  • Relaxation
    1

    "Some players find it relaxing and fun, others note frustration from difficulty spikes and repetition."

  • Sensation
    2

    "Cartoonish graphics and sound provide moderate sensory stimulation; some find music and effects enjoyable."

  • Status
    1

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

  • Story
    1

    "Basic narrative with humorous intro; story is minimal and mostly context for gameplay."

  • Strategy
    2

    "Requires timing, positioning, and weapon use strategy; however, gameplay is mostly straightforward platforming."

  • Thrill
    2

    "Some tension from challenging levels and boss fights; overall experience is lighthearted rather than intense."

  • Value
    1

    "Generally considered fair priced for content; some players recommend buying on sale due to limited content."

  • Violence
    2

    "Combat involves shooting and defeating enemies with various weapons; cartoon violence is light and humorous."

  • Survival
    1

    "Players avoid damage and hazards to complete objectives; survival elements are present but not dominant."

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    Last update: 06/03/2026