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Zeno Clash 2

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2013

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Quick resume

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.

Global score

78/100

Genres

Action, Indie, Hack and slash/Beat 'em up, Shooter, Fighting

Pros

  • Unique and surreal world design
  • Satisfying and improved melee combat
  • Cooperative multiplayer mode
  • Engaging story continuation
  • Creative weapons and abilities

Cons

  • Some control and combat clunkiness
  • Short campaign length
  • Occasional bugs and glitches
  • Somewhat confusing story elements
  • Limited weapon durability and ammo

Motivations

  • Autonomy
    4

    "Players have freedom to explore the semi-open world, choose side quests, and decide when to engage in fights or avoid them."

  • Competence
    3

    "Combat involves skillful melee combos, timing, and use of special weapons; some players find it challenging and rewarding."

  • Competition
    -2

    "Focus is mainly on single-player or cooperative play with AI or friends; limited competitive elements, no ranked modes."

  • Continuation
    3

    "Players report engaging combat and exploration that encourages returning; some mention short game length but replay value in co-op and challenge modes."

  • Cooperation
    4

    "Co-op mode allows playing campaign with a friend; AI allies can assist, and cooperation is encouraged in fights."

  • Creativity
    5

    "Highly creative world design, characters, weapons, and combat mechanics; surreal and unique artistic style praised."

  • Domination
    -3

    "Interactions emphasize shared combat and cooperation rather than exerting control or superiority over others."

  • Escapism
    5

    "The surreal, bizarre world and story provide strong escapism and immersion into a unique fantasy universe."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players can try new combat combos, weapons, and explore optional paths and side quests, encouraging experimentation."

  • Exploration
    4

    "Semi-open world with optional side quests and collectibles encourages discovery and revisiting areas."

  • Expression
    2

    "Some character customization through stat upgrades and choice of AI allies; limited cosmetic personalization."

  • Fantasy
    5

    "Strongly imaginative and surreal fantasy setting with bizarre creatures and environments."

  • Fellowship
    3

    "Community feeling through co-op play and shared experiences, though single-player is also common."

  • Growth
    3

    "RPG elements allow players to improve stats and skills, promoting learning and development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and exploration; not a background or idle game."

  • Intimacy
    -2

    "Social interactions are mostly surface-level through co-op; no deep emotional or relationship building."

  • Leadership
    2

    "Players can recruit and command AI allies, indicating some leadership elements."

  • Progression
    4

    "Players collect experience points, level up stats, find weapons and items, and unlock abilities."

  • Relaxation
    2

    "Some players find the combat satisfying and flow-inducing, though others note occasional frustration."

  • Sensation
    3

    "Visuals and audio are praised for uniqueness and immersion, providing stimulating sensory experience."

  • Status
    -3

    "Focus is on personal and cooperative play rather than social recognition or ranking."

  • Story
    3

    "Story is more coherent than first game, with narrative immersion and character development, though sometimes confusing."

  • Strategy
    2

    "Combat and exploration require some planning and tactical use of combos and weapons, but not deeply complex."

  • Thrill
    2

    "Combat provides moments of tension and excitement, though overall difficulty is moderate."

  • Value
    4

    "Players report good entertainment value, especially on sale, with unique experience and co-op mode."

  • Violence
    4

    "Enjoyment of melee combat and destruction is central to gameplay."

  • Survival
    2

    "Players must manage health and stamina to survive combat encounters; some resource management involved."

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    Last update: 06/03/2026