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Clash: Artifacts of Chaos similar games & best alternatives

Clash: Artifacts of Chaos

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.

Global score

90/100

Genres

Action, Adventure, Indie, Fighting

Similar games

    Pros

    • Unique and striking art style
    • Deep and satisfying combat system
    • Engaging and heartfelt story
    • Immersive and interconnected world
    • Excellent soundtrack and voice acting

    Cons

    • Navigation and map can be confusing
    • Lack of fast travel can cause tedious backtracking
    • Some minor bugs and glitches reported
    • Combat difficulty may frustrate some players
    • Ritual dice game mechanic underwhelming for some

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Violence, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore a semi-open world with multiple paths and choices in combat styles and upgrades."

    • Competence
      4

      "Combat requires skillful timing, combo chaining, and mastery of mechanics; challenging bosses and progression."

    • Competition
      -3

      "Focus is on single-player experience without leaderboards or ranked modes; emphasis on personal mastery."

    • Continuation
      3

      "Players report being pulled forward through the game and difficulty encourages repeated attempts and mastery."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative elements."

    • Creativity
      5

      "Highly unique art style, world design, combat system with mix-and-match stances and special moves."

    • Domination
      -4

      "No evidence of power over others or trash talk; interactions are mostly solo and narrative-driven."

    • Escapism
      5

      "Players describe immersion in a bizarre, alien world with a compelling story and unique atmosphere."

    • Expectation
      -4

      "Players engage voluntarily out of interest and passion for the series and unique gameplay."

    • Experimenting
      4

      "Encourages trying different combat styles, special moves, and exploration of secrets and alternate paths."

    • Exploration
      4

      "Semi-open world with interconnected areas, hidden items, and rewards for curiosity-driven activities."

    • Expression
      3

      "Customization of combat stances, special moves, and some cosmetic armor sets for the sidekick."

    • Fantasy
      5

      "Set in a surreal, alien fantasy world with bizarre creatures and imaginative lore."

    • Fellowship
      -5

      "No multiplayer or social community features; focus on solo play and story."

    • Growth
      4

      "Players learn combat mechanics, upgrade stats and abilities, and improve skills over time."

    • Health
      -3

      "Typical sedentary gameplay with no physical activity elements mentioned."

    • Idle
      -4

      "Requires focused attention and continuous engagement in combat and exploration."

    • Intimacy
      2

      "Emotional connection to main characters and story, but limited social interaction."

    • Leadership
      -5

      "No leadership or group management elements; entirely single-player."

    • Progression
      4

      "Character upgrades, new combat styles, special moves, and equipment collected throughout."

    • Relaxation
      2

      "Some players find flow in combat and exploration, but game is challenging and tense at times."

    • Sensation
      4

      "Unique visual style, satisfying combat feedback, and an engaging soundtrack provide sensory stimulation."

    • Status
      -4

      "No social status or ranking systems; achievements are personal and not publicly recognized."

    • Story
      4

      "Narrative immersion with character development, cutscenes, and emotional story arcs."

    • Strategy
      3

      "Combat and ritual dice game require tactical thinking and planning to succeed."

    • Thrill
      3

      "Combat difficulty and boss fights create suspense and tension, rewarding successful execution."

    • Value
      4

      "Players praise the game as a high-quality, unique experience worth full price."

    • Violence
      4

      "Combat centers on martial arts beatdowns and melee violence against enemies."

    • Survival
      3

      "Players must manage health, stamina, and positioning to survive challenging fights."

    Where to buy

    Last update: 29/04/2026