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Dungeon Defenders II

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Free To Play

Similar games

    Pros

    • Engaging cooperative multiplayer
    • Frequent updates and developer support
    • Varied hero classes and strategies
    • Colorful and appealing fantasy art style
    • Free-to-play with fair monetization

    Cons

    • Grind can become tedious at endgame
    • Limited content and maps currently
    • Some ui and inventory management issues
    • Online-only play with occasional lag
    • Cosmetic microtransactions and bag slot purchases

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose from multiple heroes, customize builds, and decide strategies freely, indicating high player control and personal freedom."

    • Competence
      3

      "The game offers skill challenges in tower placement, combat, and cooperative strategies, with a moderate learning curve and progression system."

    • Competition
      -2

      "Focus is mainly on cooperative play and personal progression rather than direct competition or leaderboards."

    • Continuation
      4

      "Many players report long playtimes, habitual grinding, and repeated sessions, showing strong desire to keep playing."

    • Cooperation
      5

      "Cooperative multiplayer with up to 4 players is core to gameplay; teamwork and synergy between classes are emphasized."

    • Creativity
      3

      "Players experiment with different hero builds, tower placements, and synergy combos, allowing creative strategic expression."

    • Domination
      -3

      "Community is described as friendly and cooperative; no evidence of dominance or power imposition over others."

    • Escapism
      4

      "Players use the game as a fun distraction and stress relief, enjoying its colorful fantasy world and engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or external pressure."

    • Experimenting
      4

      "The game encourages trying new hero combinations, tower synergies, and strategies, fostering exploration of mechanics."

    • Exploration
      2

      "Players explore multiple maps and modes, though content is somewhat limited; some discovery and variety exist."

    • Expression
      3

      "Customization of heroes with costumes, skins, and pets allows personal expression despite some paid cosmetic content."

    • Fantasy
      5

      "Strong fantasy setting with cartoonish heroes, magical abilities, and imaginative enemies and environments."

    • Fellowship
      4

      "Community interaction and group identity are important; players enjoy socializing and playing with friends."

    • Growth
      4

      "Players develop skills, learn strategies, and improve characters through leveling and gear progression."

    • Health
      -4

      "Game is sedentary with no physical activity; players spend long hours grinding and playing seated."

    • Idle
      -3

      "Requires active focus and engagement during gameplay; not designed for passive or background play."

    • Intimacy
      2

      "Some social interaction and friendship formation occur, but mostly surface-level cooperative play."

    • Leadership
      2

      "Players can guide team strategies and coordinate roles, but leadership is shared and cooperative."

    • Progression
      5

      "Strong emphasis on accumulating gear, leveling heroes, unlocking pets, and upgrading abilities."

    • Relaxation
      2

      "Game balances challenge and flow; some tension in higher difficulties but generally enjoyable and engaging."

    • Sensation
      3

      "Colorful visuals, sound effects, and animations provide stimulating sensory feedback and excitement."

    • Status
      -1

      "Some recognition through titles and achievements, but social status is not a major motivator."

    • Story
      1

      "There is a light narrative and lore, but story is minimal and not the main focus of gameplay."

    • Strategy
      4

      "Requires planning tower placements, hero abilities, and team synergy to overcome waves and bosses."

    • Thrill
      3

      "Players enjoy suspense and challenge from waves of enemies and boss fights, with some tension and relief."

    • Value
      3

      "Players perceive good value from free-to-play model with regular updates and extensive content."

    • Violence
      3

      "Combat and destruction of enemies is central, with magical attacks and tower defenses."

    • Survival
      4

      "Core gameplay involves defending crystals and surviving waves of enemies, requiring resource and tactical management."

    Where to buy

    Last update: 29/04/2026