Roll'd similar games & best alternatives
Roll'd
2016
Related articles
Quick resume
Enter the world of Roll'd where rolling comes in at a new degree.
Global score
78/100
Genres
Action, Casual, Indie, Racing
Similar games
Pros
- Unique gameplay controlling terrain
- Low price and good value
- Challenging and addictive
- Local and online multiplayer support
- Leveling and unlockable content
Cons
- Repetitive music and gameplay
- Small and inactive online player base
- Limited depth and variety
- Control issues reported on some devices
- Lack of developer updates and communication
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Expression. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control the terrain rather than the character, allowing direct manipulation and decision-making in gameplay."
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Competence4
"Game is challenging with a steep learning curve and skill-based controls; players strive to improve scores and master levels."
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Competition2
"Includes leaderboards and multiplayer modes, but multiplayer is often inactive; competition exists but is limited."
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Continuation2
"Some players report addictive qualities and habitual play, though others find it repetitive and disengage quickly."
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Cooperation2
"Supports local and online multiplayer for cooperative or competitive play, but online player base is small."
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Creativity-2
"Gameplay follows a fixed mechanic with limited customization beyond unlocking characters and themes."
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Domination-3
"Interactions appear balanced and friendly; no reports of dominance or toxic behavior."
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Escapism3
"Players use the game as a casual distraction and stress relief, with some reporting emotional uplift."
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Expectation-4
"Engagement is voluntary and driven by personal interest, with no obligation or pressure noted."
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Experimenting1
"Some variety in levels and characters encourages trying new challenges, but core gameplay remains consistent."
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Exploration1
"Unlocking new levels and themes provides some discovery, though environments are variations on a theme."
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Expression1
"Players unlock and select different characters and skins, allowing limited self-expression."
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Fantasy-2
"Game presents a simple, arcade-style experience without deep narrative or imaginative fiction elements."
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Fellowship1
"Multiplayer and local co-op foster some community feeling, but limited online activity reduces social connection."
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Growth3
"Players develop skill and improve performance over time; leveling system supports progression and learning."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and quick reflexes; not suitable for passive or background play."
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Intimacy-3
"Social interactions are casual and surface-level; no evidence of close emotional connections."
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Leadership-4
"No leadership or authoritative roles; multiplayer is casual and cooperative without hierarchy."
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Progression4
"Leveling up unlocks characters, levels, and themes, providing a clear sense of advancement."
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Relaxation2
"Some players find the game relaxing and enjoyable, though others find it frustrating or repetitive."
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Sensation1
"Visuals and sound provide moderate sensory stimulation; music is repetitive and sometimes annoying."
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Status1
"Leaderboards and achievements offer some recognition, but limited online presence reduces social status impact."
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Story-5
"No narrative or story elements; gameplay is context-free and focused on mechanics."
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Strategy2
"Requires mental focus and planning to maintain balance and progress, though gameplay is relatively simple."
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Thrill3
"Fast-paced gameplay with risk of failure creates tension and excitement."
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Value4
"Very low price with achievements and trading cards provides good perceived value for time and money."
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Violence-4
"No combat or destruction; gameplay is constructive and focused on control and balance."
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Survival3
"Players must avoid failure by maintaining balance and not falling, creating a survival challenge."
Last update: 29/04/2026